Commit 135e2887 authored by Timothy LAIRD's avatar Timothy LAIRD

cleanup

parent 16563203
Pipeline #1106 failed with stages
...@@ -82,7 +82,7 @@ This functionality focus on a graphical rendering of the NetWold and to provide ...@@ -82,7 +82,7 @@ This functionality focus on a graphical rendering of the NetWold and to provide
- Developers would use a proper C unit-test framework. - Developers would use a proper C unit-test framework.
## Fct.5 - Game-play ## Fct.6 - Game-play
--- ---
- @MainDevelopers: - @MainDevelopers:
- @SecondaryDevelopers: - @SecondaryDevelopers:
...@@ -90,7 +90,7 @@ This functionality focus on a graphical rendering of the NetWold and to provide ...@@ -90,7 +90,7 @@ This functionality focus on a graphical rendering of the NetWold and to provide
It is time to define a game objectives and maybe change the name of the project. It is time to define a game objectives and maybe change the name of the project.
## Fct.6 - Programme distributed programme ## Fct.7 - Programme distributed programme
--- ---
- @MainDevelopers: - @MainDevelopers:
- @SecondaryDevelopers: - @SecondaryDevelopers:
...@@ -103,7 +103,7 @@ The goal here is to distribute the game process. ...@@ -103,7 +103,7 @@ The goal here is to distribute the game process.
- The NetWorld simulation can be distributed over processes. - The NetWorld simulation can be distributed over processes.
- The game is reachable from a web interface. - The game is reachable from a web interface.
## Fct.7 - Tanks ## Fct.8 - Tanks
Nodes are defined with a collection of digital tanks where resources can be placed. (water for instance) Nodes are defined with a collection of digital tanks where resources can be placed. (water for instance)
......
...@@ -9,7 +9,7 @@ void printVector2( Vector2 v ); ...@@ -9,7 +9,7 @@ void printVector2( Vector2 v );
//-----------------------------------// //-----------------------------------//
//-- Cotrol Panel --// //-- Control Panel --//
//-----------------------------------// //-----------------------------------//
struct Str_Panel { struct Str_Panel {
......
/*******************************************************************************************
*
* raylib [core] example - Basic window
*
* Welcome to raylib!
*
* To test examples in Notepad++, provided with default raylib installer package,
* just press F6 and run [raylib_compile_execute] script, it will compile and execute.
* Note that compiled executable is placed in the same folder as .c file
*
* You can find all basic examples on [C:\raylib\raylib\examples] directory and
* raylib official webpage: [www.raylib.com]
*
* Enjoy using raylib. :)
*
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2013-2020 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
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