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TRAN Alain
Projet_info
Commits
a4f171fe
Commit
a4f171fe
authored
May 03, 2020
by
TRAN Alain
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Player_MinMax_9x9.java
src/tictactoecodingame/Player_MinMax_9x9.java
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src/tictactoecodingame/Player_MinMax_9x9.java
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a4f171fe
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package
tictactoecodingame
;
/**
*
* @author Alain
*/
public
class
Player_MinMax_9x9
{
public
static
void
main
(
String
args
[])
{
JoueurHumain
humain
=
new
JoueurHumain
(
"Humain"
);
JoueurOrdi
joueurOrdi
=
new
JoueurOrdi
(
"Ordi"
);
AlgoRechercheMinMax_9x9
minmax
=
new
AlgoRechercheMinMax_9x9
(
joueurOrdi
,
humain
);
// L'ordinateur joue au hasard
joueurOrdi
.
setAlgoRecherche
(
minmax
);
GrilleTicTacToe9x9
grille
=
new
GrilleTicTacToe9x9
();
Arbitre
a
=
new
Arbitre
(
grille
,
joueurOrdi
,
humain
);
a
.
startNewGame
(
true
);
// Demarre une partie en affichant la grille du jeu
// Pour lancer un tournooi de 100 parties en affichant la grille du jeu
//a.startTournament(1000 , false);
}
}
/*--------------------------------------------------------*/
/* Version Codin game */
/*--------------------------------------------------------*/
/*
import java.util.Scanner;
class Player {
public static void main(String args[]) {
Scanner in = new Scanner(System.in);
CoupTicTacToe3x3 coup;
JoueurHumain adversaire = new JoueurHumain("Adversaire");
JoueurOrdi joueurOrdi = new JoueurOrdi("Ordi");
AlgoRechercheAleatoire alea = new AlgoRechercheAleatoire( ); // L'ordinateur joue au hasard
joueurOrdi.setAlgoRecherche(alea);
GrilleTicTacToe3x3 grille = new GrilleTicTacToe3x3();
grille.init();
while (true) {
int opponentRow = in.nextInt();
int opponentCol = in.nextInt();
int validActionCount = in.nextInt();
for (int i = 0; i < validActionCount; i++) {
int row = in.nextInt();
int col = in.nextInt();
}
if ( opponentCol != -1 ) {
coup = new CoupTicTacToe3x3(opponentCol, opponentRow, new Jeton(adversaire));
grille.joueCoup(coup);
}
coup = (CoupTicTacToe3x3) joueurOrdi.joue(grille);
grille.joueCoup(coup);
System.out.println(coup.getLigne() + " " + coup.getColonne() );
System.out.flush();
}
}
}
*/
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