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Yoann Bordin
MLOD Mini Projet
Commits
f3c8496d
Commit
f3c8496d
authored
Nov 02, 2020
by
Yoann Bordin
Browse files
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Plain Diff
Score gestion
parent
b84b5014
Changes
6
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Showing
6 changed files
with
268 additions
and
262 deletions
+268
-262
tetris-graph.c
tetris-graph.c
+33
-9
tetris-graph.h
tetris-graph.h
+9
-1
tetris-main.c
tetris-main.c
+31
-9
tetris-main.exe
tetris-main.exe
+0
-0
tetris-struct.c
tetris-struct.c
+162
-217
tetris-struct.h
tetris-struct.h
+33
-26
No files found.
tetris-graph.c
View file @
f3c8496d
...
@@ -22,8 +22,6 @@ void drawSquare(int x, int y, Color color){
...
@@ -22,8 +22,6 @@ void drawSquare(int x, int y, Color color){
SQUARE_SIZE
,
SQUARE_SIZE
,
SQUARE_SIZE
,
SQUARE_SIZE
,
color
);
color
);
}
}
void
drawPiece
(
Piece
p
){
void
drawPiece
(
Piece
p
){
...
@@ -47,14 +45,40 @@ void displayScore(int score){
...
@@ -47,14 +45,40 @@ void displayScore(int score){
DrawText
(
TextFormat
(
"%4i"
,
score
),
430
,
80
,
20
,
RAYWHITE
);
DrawText
(
TextFormat
(
"%4i"
,
score
),
430
,
80
,
20
,
RAYWHITE
);
}
}
void
gameInstructions
(
Grid
grid
,
Piece
*
pList
){
void
displaySquare
(
Square
sq
,
int
pIndex
,
int
pListIndex
){
Piece
piece
=
generePiece
(
pList
);
char
text0
[
5
];
char
text1
[
5
];
itoa
(
sq
->
posX
,
text0
,
10
);
itoa
(
sq
->
posY
,
text1
,
10
);
DrawText
(
text0
,
20
+
80
*
pIndex
,
20
+
80
*
pListIndex
,
20
,
RAYWHITE
);
DrawText
(
text1
,
60
+
80
*
pIndex
,
20
+
80
*
pListIndex
,
20
,
RAYWHITE
);
}
void
displayPiece
(
Piece
p
,
int
pListIndex
){
for
(
int
i
=
0
;
i
<
p
.
size
;
i
++
){
displaySquare
(
p
.
squares
[
i
],
i
,
pListIndex
);
}
}
void
displayPieceList
(
Piece
*
pList
,
int
size
){
for
(
int
i
=
0
;
i
<
size
;
i
++
){
displayPiece
(
pList
[
i
],
i
);
}
}
drawPiece
(
piece
);
void
displayColumn
(
Square
*
line
,
int
index
,
int
height
){
for
(
int
y
=
0
;
y
<
height
;
y
++
){
if
(
line
[
y
]
!=
NULL
){
DrawText
(
"1"
,
500
+
30
*
index
,
20
+
30
*
y
,
20
,
RAYWHITE
);
}
}
}
while
(
canMove
(
piece
,
grid
)){
void
displayGrid
(
Grid
g
){
movePieceVert
(
piece
,
1
);
for
(
int
x
=
0
;
x
<
g
.
width
;
x
++
){
displayColumn
(
g
.
grid
[
x
],
x
,
g
.
height
);
}
}
}
addPieceToGrid
(
piece
,
grid
);
}
\ No newline at end of file
tetris-graph.h
View file @
f3c8496d
...
@@ -9,13 +9,21 @@
...
@@ -9,13 +9,21 @@
#define GRID_PWIDTH SQUARE_SIZE*GRID_WIDTH
#define GRID_PWIDTH SQUARE_SIZE*GRID_WIDTH
#define GRID_PHEIGHT SQUARE_SIZE*GRID_HEIGHT
#define GRID_PHEIGHT SQUARE_SIZE*GRID_HEIGHT
// Init functions
void
InitDisplay
();
void
InitDisplay
();
void
InitGame
();
void
InitGame
();
// Draw functions
void
drawSquare
(
int
x
,
int
y
,
Color
color
);
void
drawSquare
(
int
x
,
int
y
,
Color
color
);
void
drawPiece
(
Piece
p
);
void
drawPiece
(
Piece
p
);
void
drawGrid
(
Grid
g
);
void
drawGrid
(
Grid
g
);
// Display functions
void
displayScore
(
int
score
);
void
displayScore
(
int
score
);
void
gameInstructions
(
Grid
grid
,
Piece
*
pList
);
// Display functions (debug only)
\ No newline at end of file
void
displaySquare
(
Square
sq
,
int
pIndex
,
int
pListIndex
);
void
displayPiece
(
Piece
p
,
int
pListIndex
);
void
displayPieceList
(
Piece
*
pList
,
int
size
);
void
displayColumn
(
Square
*
line
,
int
index
,
int
height
);
void
displayGrid
(
Grid
g
);
\ No newline at end of file
tetris-main.c
View file @
f3c8496d
...
@@ -10,6 +10,7 @@ int main(void){
...
@@ -10,6 +10,7 @@ int main(void){
bool
isFixed
=
true
;
bool
isFixed
=
true
;
int
score
=
0
;
int
score
=
0
;
int
level
=
1
;
int
frameCounter
=
0
;
int
frameCounter
=
0
;
...
@@ -34,7 +35,7 @@ int main(void){
...
@@ -34,7 +35,7 @@ int main(void){
// Nouvelles pièces
// Nouvelles pièces
if
(
isFixed
){
if
(
isFixed
){
p
=
genere
Piece
(
pieceList
);
p
=
spawn
Piece
(
pieceList
);
movePieceHztl
(
p
,
3
);
movePieceHztl
(
p
,
3
);
isFixed
=
false
;
isFixed
=
false
;
}
}
...
@@ -46,15 +47,15 @@ int main(void){
...
@@ -46,15 +47,15 @@ int main(void){
if
(
IsKeyPressed
(
KEY_RIGHT
)
&&
canMoveHztl
(
grid
,
p
,
1
)){
if
(
IsKeyPressed
(
KEY_RIGHT
)
&&
canMoveHztl
(
grid
,
p
,
1
)){
movePieceHztl
(
p
,
1
);
movePieceHztl
(
p
,
1
);
}
}
if
(
IsKeyDown
(
KEY_DOWN
)
&&
canMove
Down
(
grid
,
p
,
1
)){
if
(
IsKeyDown
(
KEY_DOWN
)
&&
canMove
Vert
(
grid
,
p
,
1
)){
movePieceVert
(
p
,
1
);
movePieceVert
(
p
,
1
);
}
}
if
(
IsKeyPressed
(
KEY_Q
)){
// A en AZERTY
if
(
IsKeyPressed
(
KEY_Q
)){
// A en AZERTY
while
(
rotate
Border
Left
(
p
,
false
)){
while
(
rotate
Collide
Left
(
p
,
false
)){
movePieceHztl
(
p
,
1
);
movePieceHztl
(
p
,
1
);
}
}
while
(
rotate
Border
Right
(
p
,
false
)){
while
(
rotate
Collide
Right
(
p
,
false
)){
movePieceHztl
(
p
,
-
1
);
movePieceHztl
(
p
,
-
1
);
}
}
while
(
rotateCollideGrid
(
grid
,
p
,
false
)){
while
(
rotateCollideGrid
(
grid
,
p
,
false
)){
...
@@ -63,11 +64,12 @@ int main(void){
...
@@ -63,11 +64,12 @@ int main(void){
rotatePiece
(
grid
,
p
,
false
);
rotatePiece
(
grid
,
p
,
false
);
}
}
if
(
IsKeyPressed
(
KEY_W
)){
// Z en AZERTY
if
(
IsKeyPressed
(
KEY_W
)){
// Z en AZERTY
while
(
rotate
Border
Left
(
p
,
true
)){
while
(
rotate
Collide
Left
(
p
,
true
)){
movePieceHztl
(
p
,
1
);
movePieceHztl
(
p
,
1
);
}
}
while
(
rotate
Border
Right
(
p
,
true
)){
while
(
rotate
Collide
Right
(
p
,
true
)){
movePieceHztl
(
p
,
-
1
);
movePieceHztl
(
p
,
-
1
);
}
}
while
(
rotateCollideGrid
(
grid
,
p
,
true
)){
while
(
rotateCollideGrid
(
grid
,
p
,
true
)){
...
@@ -76,10 +78,11 @@ int main(void){
...
@@ -76,10 +78,11 @@ int main(void){
rotatePiece
(
grid
,
p
,
true
);
rotatePiece
(
grid
,
p
,
true
);
}
}
int
score_prec
=
score
;
// Déplacer pièce toutes les 1s
// Déplacer pièce toutes les 1s
if
(
frameCounter
%
20
==
0
){
if
(
frameCounter
%
(
60
/
level
)
==
0
){
if
(
canMove
(
p
,
grid
)){
if
(
canMove
Vert
(
grid
,
p
,
1
)){
movePieceVert
(
p
,
1
);
movePieceVert
(
p
,
1
);
}
}
else
{
else
{
...
@@ -91,6 +94,11 @@ int main(void){
...
@@ -91,6 +94,11 @@ int main(void){
}
}
}
}
// Gestion des niveaux
if
(
score_prec
%
10
>
score
%
10
&&
level
<
10
){
level
++
;
}
drawPiece
(
p
);
drawPiece
(
p
);
drawGrid
(
grid
);
drawGrid
(
grid
);
displayGrid
(
grid
);
displayGrid
(
grid
);
...
@@ -99,6 +107,20 @@ int main(void){
...
@@ -99,6 +107,20 @@ int main(void){
EndDrawing
();
EndDrawing
();
}
}
for
(
int
x
=
0
;
x
<
grid
.
width
;
x
++
){
for
(
int
y
=
0
;
y
<
grid
.
height
;
y
++
){
free
(
grid
.
grid
[
x
][
y
]);
}
free
(
grid
.
grid
[
x
]);
}
free
(
grid
.
grid
);
for
(
int
i
=
0
;
i
<
p
.
size
;
i
++
){
free
(
p
.
squares
[
i
]);
}
free
(
p
.
squares
);
CloseWindow
();
CloseWindow
();
return
EXIT_SUCCESS
;
return
EXIT_SUCCESS
;
...
...
tetris-main.exe
View file @
f3c8496d
No preview for this file type
tetris-struct.c
View file @
f3c8496d
This diff is collapsed.
Click to expand it.
tetris-struct.h
View file @
f3c8496d
...
@@ -30,48 +30,55 @@ typedef struct Piece{
...
@@ -30,48 +30,55 @@ typedef struct Piece{
int
size
;
int
size
;
}
Piece
;
}
Piece
;
// Init functions
Grid
gridInit
();
Grid
gridInit
();
Grid
initSquares
(
Grid
g
);
Piece
pieceInit
();
Piece
pieceInit
();
Square
squareInit
();
// Copy functions
Square
copySquare
(
Square
sq
);
Square
copySquare
(
Square
sq
);
bool
gameOver
(
Grid
grid
);
// Set functions
int
height
(
Grid
g
);
void
setSquareColor
(
Square
sq
,
int
colorIndex
);
int
heightColumn
(
Square
*
column
,
int
size
);
void
setPieceColor
(
Piece
p
,
int
colorIndex
);
bool
canMove
(
Piece
piece
,
Grid
grid
);
bool
canMoveSquare
(
Square
sq
,
Grid
g
);
void
rotateSquare
(
Square
sq
,
Square
ref
,
bool
rotation
);
void
rotatePiece
(
Grid
g
,
Piece
p
,
bool
rotation
);
// False makes a counterclockwise rotation and true makes a clockwise rotation
void
addPieceToGrid
(
Piece
piece
,
Grid
grid
);
// Piece generation and data reading
void
addSquareToGrid
(
Square
sq
,
Grid
g
);
int
randInt
(
int
lower
,
int
upper
);
Square
getSquare
(
char
*
line
,
int
index
);
Square
getSquare
(
char
*
line
,
int
index
);
Piece
getPieceFromLine
(
char
*
line
);
Piece
getPieceFromLine
(
char
*
line
);
Piece
*
getPiecesData
(
char
*
fileName
);
Piece
*
getPiecesData
(
char
*
fileName
);
Piece
generePiece
(
Piece
*
pieceList
);
void
displaySquare
(
Square
sq
,
int
pIndex
,
int
pListIndex
);
int
randInt
(
int
lower
,
int
upper
);
void
displayPiece
(
Piece
p
,
int
pListIndex
);
Piece
spawnPiece
(
Piece
*
pieceList
);
void
displayPieceList
(
Piece
*
pList
,
int
size
);
// Bool verifications for moving
bool
canMoveVert
(
Grid
g
,
Piece
p
,
int
moveNum
);
bool
canMoveHztl
(
Grid
g
,
Piece
p
,
int
moveNum
);
bool
canMoveDown
(
Grid
g
,
Piece
p
,
int
moveNum
);
// Moving functions
void
moveSquareVert
(
Square
sq
,
int
shift
);
void
moveSquareVert
(
Square
sq
,
int
shift
);
void
movePieceVert
(
Piece
piece
,
int
shift
);
void
movePieceVert
(
Piece
piece
,
int
shift
);
bool
canMoveHztl
(
Grid
g
,
Piece
p
,
int
moveNum
);
void
moveSquareHztl
(
Square
sq
,
int
shift
);
void
moveSquareHztl
(
Square
sq
,
int
shift
);
void
movePieceHztl
(
Piece
p
,
int
shift
);
void
movePieceHztl
(
Piece
p
,
int
shift
);
int
removeLinesIfCompleted
(
Grid
grid
);
// Bool verifications for rotating
bool
rotateCollideLeft
(
Piece
p
,
bool
rotation
);
bool
rotateCollideRight
(
Piece
p
,
bool
rotation
);
bool
rotateCollideTop
(
Piece
p
,
bool
rotation
);
// To debug
bool
rotateCollideGrid
(
Grid
g
,
Piece
p
,
bool
rotation
);
void
displayColumn
(
Square
*
line
,
int
index
,
int
height
);
// Rotating functions
void
displayGrid
(
Grid
g
);
void
rotateSquare
(
Square
sq
,
Square
ref
,
bool
rotation
);
void
rotatePiece
(
Grid
g
,
Piece
p
,
bool
rotation
);
// False makes a counterclockwise rotation and true makes a clockwise rotation
bool
rotateBorderLeft
(
Piece
p
,
bool
rotation
);
// Grid adding functions
bool
rotateBorderRight
(
Piece
p
,
bool
rotation
);
void
addSquareToGrid
(
Square
sq
,
Grid
g
);
bool
rotateCollideGrid
(
Grid
g
,
Piece
p
,
bool
rotation
);
void
addPieceToGrid
(
Piece
piece
,
Grid
grid
);
\ No newline at end of file
// Line completed detection
int
removeLinesIfCompleted
(
Grid
grid
);
// Returns the number of lines completed
// Game over detection
int
heightColumn
(
Square
*
column
,
int
size
);
int
height
(
Grid
g
);
bool
gameOver
(
Grid
grid
);
\ No newline at end of file
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