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LAIRD Timothy
NetWorld
Commits
c0d7fb75
Commit
c0d7fb75
authored
Apr 28, 2021
by
LAIRD Timothy
Browse files
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Plain Diff
Merge branch 'visual-clarity' into 'dev'
Visual clarity to dev See merge request
!8
parents
5f84162d
d7858638
Changes
10
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10 changed files
with
88 additions
and
57 deletions
+88
-57
controlpanel.c
src/controlpanel.c
+2
-1
graphical-aspect.c
src/graphical-aspect.c
+45
-37
graphical-aspect.h
src/graphical-aspect.h
+1
-1
int-input.c
src/int-input.c
+1
-0
main-menu.c
src/main-menu.c
+1
-0
main-viewer.c
src/main-viewer.c
+14
-8
networld.c
src/networld.c
+6
-3
options-menu.c
src/options-menu.c
+1
-0
player.c
src/player.c
+12
-4
player.h
src/player.h
+5
-3
No files found.
src/controlpanel.c
View file @
c0d7fb75
...
...
@@ -128,7 +128,7 @@ void Panel_drawGame(Panel * self)
Panel_drawNode
(
self
,
&
(
self
->
world
->
nodes
[
i
])
);
}
//Panel_drawBasis(self);
EndDrawing
();
//
EndDrawing();
}
void
Panel_drawBasis
(
Panel
*
self
)
...
...
@@ -152,6 +152,7 @@ void Panel_drawNode(Panel * self, Node * n)
char
*
soldierText
=
malloc
(
20
*
sizeof
(
char
));
sprintf
(
soldierText
,
"%d"
,
n
->
soldiers
+
n
->
soldiersToAdd
);
DrawText
(
soldierText
,
(
int
)
screenPosition
.
x
-
MeasureText
(
soldierText
,
20
)
/
2
,
(
int
)
screenPosition
.
y
,
20
,
n
->
color
);
free
(
soldierText
);
}
void
Panel_drawEdge
(
Panel
*
self
,
Edge
*
e
)
...
...
src/graphical-aspect.c
View file @
c0d7fb75
This diff is collapsed.
Click to expand it.
src/graphical-aspect.h
View file @
c0d7fb75
...
...
@@ -19,7 +19,7 @@ void Graphic_MouseHoverNodeChooseAttacker(Player * player, Vector2 mousePosition
void
Graphic_MouseHoverNodeChooseTarget
(
Node
*
originNode
,
Vector2
mousePosition
,
Panel
*
panel
);
void
Graphic_RectuementBeginTurn
(
int
screenWidth
,
int
screenHeight
,
Font
font
);
int
Graphic_ChooseNumberOfAttackers
(
Player
*
attacker
,
Player
*
defender
,
Node
*
originNode
,
Node
*
targetNode
,
Font
font
);
void
diceRolling
(
Player
*
attacker
,
Player
*
defender
,
Node
*
originNode
,
Node
*
targetNode
,
int
nbOfAttackers
,
int
*
listOfDices
,
Font
font
);
void
diceRolling
(
Player
*
attacker
,
Player
*
defender
,
Node
*
originNode
,
Node
*
targetNode
,
int
nbOfAttackers
,
int
nbOfDefenders
,
int
*
listOfDices
,
Font
font
);
...
...
src/int-input.c
View file @
c0d7fb75
...
...
@@ -17,6 +17,7 @@ Int_Input * Int_Input_init(char* name, int * targetInt, Rectangle inputBox){
}
void
Int_Input_delete
(
Int_Input
*
self
){
free
(
self
->
value
);
free
(
self
);
}
...
...
src/main-menu.c
View file @
c0d7fb75
...
...
@@ -80,6 +80,7 @@ void Main_Menu_delete(Main_Menu * self){
for
(
int
index
=
0
;
index
<
self
->
buttonCount
;
index
++
){
Menu_Button_delete
(
self
->
buttons
[
index
]);
}
free
(
self
->
buttons
);
free
(
self
);
}
src/main-viewer.c
View file @
c0d7fb75
...
...
@@ -37,13 +37,10 @@ int main(int nbArg, char ** arg)
{
int
nodeCount
=
10
;
int
playerCount
=
3
;
NetWorld
*
world
=
malloc
(
sizeof
(
NetWorld
));
Player
*
players
=
malloc
(
sizeof
(
Player
));
Mission
*
missions
=
malloc
(
sizeof
(
Mission
));
// Game Initialization
//--------------------
Panel
*
panel
=
Panel_new
();
Panel_initialize
(
panel
,
world
,
screenWidth
,
screenHeight
);
// Raylib Initialization
//----------------------
...
...
@@ -92,6 +89,7 @@ int main(int nbArg, char ** arg)
}
break
;
case
game_ui
:
BeginDrawing
();
Panel_control
(
panel
);
mousePos
=
GetMousePosition
();
Menu_Button_draw
(
gameReturn
,
&
gameFont
,
screenWidth
,
screenHeight
,
RED
,
(
screenHeight
*
4
)
/
100
,
(
screenWidth
/
400
),
true
);
...
...
@@ -104,6 +102,7 @@ int main(int nbArg, char ** arg)
world
->
nodes
[
index
].
collisionHitbox
.
x
=
screenPosition
.
x
-
24
;
world
->
nodes
[
index
].
collisionHitbox
.
y
=
screenPosition
.
y
-
24
;
}
world
->
winner
=
game_update
(
world
,
players
,
missions
,
gameFont
,
panel
);
if
(
world
->
hasWinner
){
manager
->
display
=
win
;
...
...
@@ -161,12 +160,13 @@ int main(int nbArg, char ** arg)
//---------------
NetWorld_delete
(
world
);
Player
_delete
(
players
);
Player
s_delete
(
players
,
playerCount
);
Mission_delete
(
missions
);
Main_Menu_delete
(
menu
);
Main_Menu_delete
(
rulesMenu
);
Options_Menu_delete
(
optionsMenu
);
Window_Manager_delete
(
manager
);
Panel_delete
(
panel
);
UnloadFont
(
gameFont
);
CloseWindow
();
// Close window and OpenGL context
...
...
@@ -232,9 +232,15 @@ int game_update(NetWorld * world, Player * players, Mission * missions, Font fon
else
if
(
Node_are_connected
(
originNode
,
currentNode
)
&&
(
originNode
->
soldiers
>
1
)
&&
originNode
->
canAttack
){
printf
(
"Engagine attack on target Node
\n
"
);
int
nbOfAttackers
=
Graphic_ChooseNumberOfAttackers
(
currentPlayer
,
&
(
players
[
nodePlayerID
]),
originNode
,
currentNode
,
font
);
int
*
listOfDices
=
Player_attack_Node
(
currentPlayer
,
&
(
players
[
nodePlayerID
]),
originNode
,
currentNode
,
nbOfAttackers
);
int
defendersCount
=
currentNode
->
soldiers
>=
3
?
2
:
1
;
diceRolling
(
currentPlayer
,
&
(
players
[
nodePlayerID
]),
originNode
,
currentNode
,
nbOfAttackers
,
listOfDices
,
font
);
int
nbOfDefenders
=
currentNode
->
soldiers
;
printf
(
"nbOfAtackers %d
\n
"
,
nbOfAttackers
);
printf
(
"nbOfdefenders %d
\n
"
,
nbOfDefenders
);
int
*
listOfDices
=
Player_attack_Node
(
currentPlayer
,
&
(
players
[
nodePlayerID
]),
originNode
,
currentNode
,
nbOfAttackers
);
for
(
int
i
=
0
;
i
<
nbOfDefenders
+
nbOfAttackers
;
i
++
){
printf
(
"listOfdices3 [%d] : %d
\n
"
,
i
,
listOfDices
[
i
]);
}
diceRolling
(
currentPlayer
,
&
(
players
[
nodePlayerID
]),
originNode
,
currentNode
,
nbOfAttackers
,
nbOfDefenders
,
listOfDices
,
font
);
currentPlayer
->
hasSelectedNode
=
false
;
free
(
listOfDices
);
}
else
{
}
...
...
src/networld.c
View file @
c0d7fb75
...
...
@@ -22,8 +22,8 @@ void Node_construct(Node * self)
self
->
playerID
=
-
1
;
Rectangle
tmp
=
{
0
,
0
,
48
,
48
};
self
->
collisionHitbox
=
tmp
;
s
trcpy
(
self
->
continent
,
"None"
)
;
s
trcpy
(
self
->
name
,
"Node"
)
;
s
elf
->
continent
=
"None"
;
s
elf
->
name
=
"Node"
;
self
->
canAttack
=
true
;
}
...
...
@@ -47,6 +47,8 @@ Node * Node_newArray(int size)
void
Node_delete
(
Node
*
node
)
{
free
(
node
->
continent
);
free
(
node
->
name
);
Edge_deleteArray
(
node
->
card
,
node
->
edges
);
free
(
node
);
}
...
...
@@ -57,7 +59,8 @@ void Node_delete( Node * node )
void
Node_deleteArray
(
int
n
,
Node
*
array
)
{
for
(
int
i
=
0
;
i
<
n
;
++
i
)
Edge_deleteArray
(
array
[
i
].
card
,
array
[
i
].
edges
);
Node_delete
((
array
+
i
));
//Edge_deleteArray( array[i].card, array[i].edges );
free
(
array
);
}
...
...
src/options-menu.c
View file @
c0d7fb75
...
...
@@ -41,5 +41,6 @@ void Options_Menu_delete(Options_Menu * self){
for
(
int
index
=
0
;
index
<
self
->
inputCount
;
index
++
){
Int_Input_delete
(
self
->
inputs
[
index
]);
}
free
(
self
->
inputs
);
free
(
self
);
}
\ No newline at end of file
src/player.c
View file @
c0d7fb75
...
...
@@ -33,9 +33,14 @@ Player * Player_newArray(int size, Color color[])
return
p
;
}
void
Player_delete
(
Player
*
player
)
{
free
(
player
);
void
Players_delete
(
Player
*
player
,
int
size
)
{
for
(
int
i
=
0
;
i
<
size
;
i
++
){
free
((
player
+
i
)
->
nodes
);
free
((
player
+
i
)
->
selectedNode
);
free
((
player
+
i
));
}
free
(
player
);
}
void
Player_add_Node
(
Player
*
self
,
Node
*
node
)
...
...
@@ -153,7 +158,7 @@ void Player_confirm_recrutement(Player * self){
int
*
Player_attack_Node
(
Player
*
self
,
Player
*
defender
,
Node
*
originNode
,
Node
*
targetNode
,
int
numberOfAttackers
){
int
*
listOfDices
=
malloc
(
20
*
sizeof
(
int
));
int
attackersCount
=
numberOfAttackers
;
int
defendersCount
=
targetNode
->
soldiers
>=
3
?
2
:
1
;
int
defendersCount
=
targetNode
->
soldiers
;
int
attDiceRolls
[
attackersCount
];
int
defDiceRolls
[
defendersCount
];
...
...
@@ -226,6 +231,9 @@ int * Player_attack_Node(Player * self, Player * defender, Node * originNode, No
}
originNode
->
canAttack
=
false
;
for
(
int
i
=
0
;
i
<
defendersCount
+
attackersCount
;
i
++
){
printf
(
"listOfdices2 [%d] : %d
\n
"
,
i
,
listOfDices
[
i
]);
}
return
listOfDices
;
}
...
...
src/player.h
View file @
c0d7fb75
...
...
@@ -49,9 +49,11 @@ Player * Player_newArray(int size, Color colors[]);
/**
* @brief Destructor.
*/
void
Player_delete
(
//! the Player to delete
Player
*
self
void
Players_delete
(
//! the Player list to delete
Player
*
self
,
//! the Player list size to delete
int
size
);
/**
...
...
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