Commit 6cde3198 authored by guillaume's avatar guillaume

update uotline

parent cc1ed4d1
......@@ -31,8 +31,8 @@ This functionality cover a framework for the team of developers.
NetWorld represent the center piece of the game engine. It is the programme component that glue all the others.
It is an environment for the game entities, viewed as a planar graph modelling all the possible movements.
- A NetWorld is composed of nodes at specific position (x,y).
- Nodes are connected to other with edges.
- A NetWorld is composed of nodes at specific position (x,y). **DONE**
- Nodes are connected to other with edges. **DONE**
- Nodes can contain entities.
- It is possible to generate NetWorld randomly (example: random nodes and Gabriel graph).
- An algorithm provides paths in the NetWorld between two positions (A*).
......@@ -105,4 +105,7 @@ The goal here is to distribute the game process.
## Fct.7 - Tanks
Nodes are defined with a collection of tanks where resources can be placed. (water for instance)
Nodes are defined with a collection of digital tanks where resources can be placed. (water for instance)
- Digit represent a discrete value in a fixed capacity tank.
- Node contain a collection of tanks as Digit.
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