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Fatus
NetWorld
Commits
4a468980
Commit
4a468980
authored
Sep 21, 2020
by
guillaume
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init viewer
parent
38d59627
Changes
6
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6 changed files
with
84 additions
and
3 deletions
+84
-3
.gitignore
.gitignore
+1
-1
CMakeLists.txt
CMakeLists.txt
+4
-1
make.sh
bin/make.sh
+1
-1
main-viewer.c
src/main-viewer.c
+65
-0
networld.c
src/networld.c
+7
-0
networld.h
src/networld.h
+6
-0
No files found.
.gitignore
View file @
4a468980
...
...
@@ -5,4 +5,4 @@ raylib
# Generated files:
nw-hello
\ No newline at end of file
nw-*
\ No newline at end of file
CMakeLists.txt
View file @
4a468980
...
...
@@ -6,10 +6,13 @@ SET(CMAKE_C_FLAGS "-std=c99 -Wall -Wextra" )
# RayLib:
find_package
(
raylib 2.0 REQUIRED
)
#set(raylib_VERBOSE 1)
# project configuration :
include_directories
(
${
PROJECT_SOURCE_DIR
}
${
PROJECT_SOURCE_DIR
}
/src
)
add_executable
(
nw-hello src/hello.c
)
#set(raylib_VERBOSE 1)
target_link_libraries
(
nw-hello raylib
)
add_executable
(
nw-viewer src/main-viewer.c src/networld.c
)
target_link_libraries
(
nw-viewer raylib
)
\ No newline at end of file
bin/make.sh
View file @
4a468980
...
...
@@ -8,4 +8,4 @@ cd build
cmake ..
make
cp
nw-
hello
..
cp
nw-
*
..
src/main-viewer.c
0 → 100644
View file @
4a468980
/*******************************************************************************************
*
* NetWorld basic viewer
* Copyright (c) 2020-2020 Guillaume Lozenguez
*
********************************************************************************************/
#include "networld.h"
#include "raylib.h"
// Program attributes
//-------------------
const
int
screenWidth
=
800
;
const
int
screenHeight
=
450
;
const
int
targetFPS
=
60
;
void
game_update
();
void
game_draw
();
// Game attributes
//-----------------
bool
game_end
;
int
main
(
int
nbArg
,
char
**
arg
)
{
test
();
// Raylib Initialization
//----------------------
InitWindow
(
screenWidth
,
screenHeight
,
"NetWorld basic viewer"
);
SetTargetFPS
(
targetFPS
);
// Game Initialization
//--------------------
game_end
=
false
;
// Main game loop
while
(
!
game_end
&&
!
WindowShouldClose
())
// Detect window close button or ESC key
{
game_update
();
game_draw
();
}
// proper closing
//---------------
CloseWindow
();
// Close window and OpenGL context
return
0
;
}
void
game_update
()
{
}
void
game_draw
()
{
BeginDrawing
();
ClearBackground
(
RAYWHITE
);
DrawText
(
"Congrats! You created your first window!"
,
190
,
200
,
20
,
LIGHTGRAY
);
EndDrawing
();
}
\ No newline at end of file
src/networld.c
0 → 100644
View file @
4a468980
#include "networld.h"
#include <stdio.h>
int
test
(){
puts
(
"hello"
);
return
0
;
}
src/networld.h
0 → 100644
View file @
4a468980
#ifndef NETWORLD_H
#define NETWORLD_H
int
test
();
#endif //NETWORLD_H
\ No newline at end of file
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