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Fan FEI
FanFEI_Jeu
Commits
b3a5282b
Commit
b3a5282b
authored
Oct 31, 2020
by
Fan FEI
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Plain Diff
Version "2.0"
add soundtrack
parent
67c5b302
Changes
1
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Showing
1 changed file
with
22 additions
and
6 deletions
+22
-6
snake_FanFEI.c
snake_FanFEI.c
+22
-6
No files found.
snake_FanFEI.c
View file @
b3a5282b
...
@@ -13,14 +13,19 @@
...
@@ -13,14 +13,19 @@
* Expanded on this basis by Fan FEI
* Expanded on this basis by Fan FEI
*
*
*
*
*
*
*
*
********************************************************************************************/
********************************************************************************************/
#include "raylib.h"
#include "raylib.h"
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <math.h>
#include <errno.h>
#include <string.h>
#include <stdbool.h>
#if defined(PLATFORM_WEB)
#if defined(PLATFORM_WEB)
#include <emscripten/emscripten.h>
#include <emscripten/emscripten.h>
#endif
#endif
...
@@ -31,6 +36,8 @@
...
@@ -31,6 +36,8 @@
#define SNAKE_LENGTH 256
#define SNAKE_LENGTH 256
#define SQUARE_SIZE 31
#define SQUARE_SIZE 31
Music
soundtrack
;
//----------------------------------------------------------------------------------
//----------------------------------------------------------------------------------
// Types and Structures Definition
// Types and Structures Definition
//----------------------------------------------------------------------------------
//----------------------------------------------------------------------------------
...
@@ -83,6 +90,11 @@ int main(void)
...
@@ -83,6 +90,11 @@ int main(void)
//---------------------------------------------------------
//---------------------------------------------------------
InitWindow
(
screenWidth
,
screenHeight
,
"sample game: snake By FanFEI"
);
// Initialize the interface and title
InitWindow
(
screenWidth
,
screenHeight
,
"sample game: snake By FanFEI"
);
// Initialize the interface and title
InitAudioDevice
();
char
*
music
=
"Music_snake_FanFEI.mp3"
;
soundtrack
=
LoadMusicStream
(
music
);
PlayMusicStream
(
soundtrack
);
InitGame
();
//Initialize the game
InitGame
();
//Initialize the game
#if defined(PLATFORM_WEB)
#if defined(PLATFORM_WEB)
...
@@ -97,6 +109,7 @@ int main(void)
...
@@ -97,6 +109,7 @@ int main(void)
// Update and Draw
// Update and Draw
//----------------------------------------------------------------------------------
//----------------------------------------------------------------------------------
UpdateDrawFrame
();
UpdateDrawFrame
();
UpdateMusicStream
(
soundtrack
);
//----------------------------------------------------------------------------------
//----------------------------------------------------------------------------------
}
}
#endif
#endif
...
@@ -117,6 +130,7 @@ int main(void)
...
@@ -117,6 +130,7 @@ int main(void)
// Initialize game variables
// Initialize game variables
void
InitGame
(
void
)
void
InitGame
(
void
)
{
{
framesCounter
=
0
;
framesCounter
=
0
;
gameOver
=
false
;
// Game state
gameOver
=
false
;
// Game state
pause
=
false
;
pause
=
false
;
...
@@ -183,7 +197,7 @@ void UpdateGame(void)
...
@@ -183,7 +197,7 @@ void UpdateGame(void)
// Snake movement
// Snake movement
for
(
int
i
=
0
;
i
<
counterTail
;
i
++
)
snakePosition
[
i
]
=
snake
[
i
].
position
;
for
(
int
i
=
0
;
i
<
counterTail
;
i
++
)
snakePosition
[
i
]
=
snake
[
i
].
position
;
if
((
framesCounter
%
10
)
==
0
)
if
((
framesCounter
%
5
)
==
0
)
{
{
for
(
int
i
=
0
;
i
<
counterTail
;
i
++
)
for
(
int
i
=
0
;
i
<
counterTail
;
i
++
)
{
{
...
@@ -222,7 +236,6 @@ void UpdateGame(void)
...
@@ -222,7 +236,6 @@ void UpdateGame(void)
while
((
fruit
.
position
.
x
==
snake
[
i
].
position
.
x
)
&&
(
fruit
.
position
.
y
==
snake
[
i
].
position
.
y
))
while
((
fruit
.
position
.
x
==
snake
[
i
].
position
.
x
)
&&
(
fruit
.
position
.
y
==
snake
[
i
].
position
.
y
))
{
{
fruit
.
position
=
(
Vector2
){
GetRandomValue
(
0
,
(
screenWidth
/
SQUARE_SIZE
)
-
1
)
*
SQUARE_SIZE
+
offset
.
x
/
2
,
GetRandomValue
(
0
,
(
screenHeight
/
SQUARE_SIZE
)
-
1
)
*
SQUARE_SIZE
+
offset
.
y
/
2
};
fruit
.
position
=
(
Vector2
){
GetRandomValue
(
0
,
(
screenWidth
/
SQUARE_SIZE
)
-
1
)
*
SQUARE_SIZE
+
offset
.
x
/
2
,
GetRandomValue
(
0
,
(
screenHeight
/
SQUARE_SIZE
)
-
1
)
*
SQUARE_SIZE
+
offset
.
y
/
2
};
i
=
0
;
}
}
}
}
}
}
...
@@ -241,10 +254,12 @@ void UpdateGame(void)
...
@@ -241,10 +254,12 @@ void UpdateGame(void)
}
}
else
else
{
{
StopMusicStream
(
soundtrack
);
if
(
IsKeyPressed
(
KEY_ENTER
))
//Press enter to start the game
if
(
IsKeyPressed
(
KEY_ENTER
))
//Press enter to start the game
{
{
InitGame
();
InitGame
();
gameOver
=
false
;
gameOver
=
false
;
PlayMusicStream
(
soundtrack
);
}
}
}
}
}
}
...
@@ -285,6 +300,7 @@ void DrawGame(void)
...
@@ -285,6 +300,7 @@ void DrawGame(void)
// Unload game variables
// Unload game variables
void
UnloadGame
(
void
)
void
UnloadGame
(
void
)
{
{
UnloadMusicStream
(
soundtrack
);
// TODO: Unload all dynamic loaded data (textures, sounds, models...)
// TODO: Unload all dynamic loaded data (textures, sounds, models...)
}
}
...
...
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