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Erwan MERLY
MLOD_ProjectC
Commits
95f2f797
Commit
95f2f797
authored
Oct 28, 2020
by
Erwan
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Ajout de l'initialisation de la grille (affichage console)
parent
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minesweeper.c
minesweeper.c
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minesweeper.c
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95f2f797
#include "raylib.h"
#include <stdlib.h>
#include <stdio.h>
#include <stdbool.h>
struct
celluleDemineur
{
bool
hasMine
;
int
nearbyMine
;
};
typedef
struct
celluleDemineur
*
CelluleDemineur
;
bool
containsMine
(
int
line
,
int
col
,
CelluleDemineur
**
matriceMines
){
return
(
matriceMines
[
line
][
col
]
->
hasMine
==
true
);
}
void
afficherGrilleConsole
(
int
nbLigneMatrice
,
int
nbColonneMatrice
,
CelluleDemineur
**
matriceMines
){
for
(
int
i
=
0
;
i
<
nbLigneMatrice
;
i
++
){
for
(
int
j
=
0
;
j
<
nbColonneMatrice
;
j
++
){
printf
(
"M%d:N%d - "
,
matriceMines
[
i
][
j
]
->
hasMine
,
matriceMines
[
i
][
j
]
->
nearbyMine
);
}
printf
(
"
\n
"
);
}
}
void
incrementationVoisinMine
(
int
line
,
int
column
,
CelluleDemineur
**
matriceMines
,
int
nbLigneMatrice
,
int
nbColonneMatrice
){
bool
linePrev
=
(
line
-
1
>=
0
),
colPrev
=
(
column
-
1
>=
0
);
bool
lineNext
=
(
line
+
1
<
nbLigneMatrice
),
colNext
=
(
column
+
1
<
nbColonneMatrice
);
if
(
colPrev
){
matriceMines
[
line
][
column
-
1
]
->
nearbyMine
++
;}
if
(
colNext
){
matriceMines
[
line
][
column
+
1
]
->
nearbyMine
++
;}
if
(
linePrev
){
matriceMines
[
line
-
1
][
column
]
->
nearbyMine
++
;}
if
(
lineNext
){
matriceMines
[
line
+
1
][
column
]
->
nearbyMine
++
;}
if
(
line
%
2
==
0
){
if
(
linePrev
&&
colNext
){
matriceMines
[
line
-
1
][
column
+
1
]
->
nearbyMine
++
;}
if
(
lineNext
&&
colNext
){
matriceMines
[
line
+
1
][
column
+
1
]
->
nearbyMine
++
;}
}
else
{
if
(
linePrev
&&
colPrev
){
matriceMines
[
line
-
1
][
column
-
1
]
->
nearbyMine
++
;}
if
(
lineNext
&&
colPrev
){
matriceMines
[
line
+
1
][
column
-
1
]
->
nearbyMine
++
;}
}
}
void
generationMines
(
int
nbMines
,
int
nbLigneMatrice
,
int
nbColonneMatrice
,
CelluleDemineur
**
matriceMines
){
srand
(
time
(
NULL
));
for
(
int
i
=
0
;
i
<
nbMines
;
i
++
){
int
lineRand
=
rand
()
%
nbLigneMatrice
;
int
colRand
=
rand
()
%
nbColonneMatrice
;
if
(
!
containsMine
(
lineRand
,
colRand
,
matriceMines
)){
matriceMines
[
lineRand
][
colRand
]
->
hasMine
=
true
;
matriceMines
[
lineRand
][
colRand
]
->
nearbyMine
=
-
9
;
incrementationVoisinMine
(
lineRand
,
colRand
,
matriceMines
,
nbLigneMatrice
,
nbColonneMatrice
);
}
}
}
int
main
(
void
)
{
// Initialization
//--------------------------------------------------------------------------------------
const
int
screenWidth
=
800
;
const
int
screenHeight
=
450
;
//CREER MATRICE DES MINES
int
nbLigneMatrice
=
10
,
nbColonneMatrice
=
10
,
nbMines
=
50
;
CelluleDemineur
**
matriceMines
=
malloc
(
nbLigneMatrice
*
sizeof
(
CelluleDemineur
*
));
for
(
int
i
=
0
;
i
<
nbColonneMatrice
;
i
++
)
matriceMines
[
i
]
=
malloc
(
nbColonneMatrice
*
sizeof
(
CelluleDemineur
));
for
(
int
i
=
0
;
i
<
nbLigneMatrice
;
i
++
){
for
(
int
j
=
0
;
j
<
nbColonneMatrice
;
j
++
){
matriceMines
[
i
][
j
]
=
malloc
(
sizeof
(
struct
celluleDemineur
));
matriceMines
[
i
][
j
]
->
hasMine
=
false
;
matriceMines
[
i
][
j
]
->
nearbyMine
=
0
;
}
}
//GENERATION DES MINES
generationMines
(
nbMines
,
nbLigneMatrice
,
nbColonneMatrice
,
matriceMines
);
afficherGrilleConsole
(
nbLigneMatrice
,
nbColonneMatrice
,
matriceMines
);
InitWindow
(
screenWidth
,
screenHeight
,
"HexaSweeper"
);
SetTargetFPS
(
60
);
// Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while
(
!
WindowShouldClose
())
// Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing
();
ClearBackground
(
RAYWHITE
);
DrawText
(
"Congrats! You created your first window!"
,
190
,
200
,
20
,
LIGHTGRAY
);
EndDrawing
();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow
();
// Close window and OpenGL context
//--------------------------------------------------------------------------------------
return
0
;
}
\ No newline at end of file
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