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Benjamin LEROUX
SnakeProject
Commits
24374b9d
Commit
24374b9d
authored
Oct 30, 2020
by
Benjamin LEROUX
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Plain Diff
ajout: retour a la selection de niveau
parent
8c2a6ab1
Changes
1
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1 changed file
with
47 additions
and
34 deletions
+47
-34
snake.c
snake.c
+47
-34
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snake.c
View file @
24374b9d
...
...
@@ -81,6 +81,7 @@ static void DrawGame(void); // Draw game (one frame)
static
void
UnloadGame
(
void
);
// Unload game
static
void
UpdateDrawFrame
(
void
);
// Update and Draw (one frame)
static
void
SelectScreen
();
static
void
Launch
();
//------------------------------------------------------------------------------------
// Program main entry point
...
...
@@ -90,18 +91,11 @@ int main(void)
// Initialization (Note windowTitle is unused on Android)
//---------------------------------------------------------
InitWindow
(
screenWidth
,
screenHeight
,
"sample game: snake"
);
// Select screen loop
while
(
!
WindowShouldClose
()
&&
!
isReady
)
// Detect window close button or ESC key
{
SelectScreen
();
}
InitGame
();
InitAudioDevice
();
// Initialize audio device
StopMusicStream
(
music
);
PlayMusicStream
(
music
);
// Select screen loop
SelectScreen
();
Launch
();
#if defined(PLATFORM_WEB)
emscripten_set_main_loop
(
UpdateDrawFrame
,
0
,
1
);
...
...
@@ -381,7 +375,7 @@ void UpdateGame(void)
if
(
checkCollisionMur
(
deadFruit
.
position
)){
deadFruit
.
position
=
fruit
.
position
;
}
while
(((
deadFruit
.
position
.
x
==
snake
[
i
].
position
.
x
)
&&
(
deadFruit
.
position
.
y
==
snake
[
i
].
position
.
y
))
||
((
deadFruit
.
position
.
x
==
fruit
.
position
.
x
)
&&
(
golden
Fruit
.
position
.
y
==
fruit
.
position
.
y
)))
while
(((
deadFruit
.
position
.
x
==
snake
[
i
].
position
.
x
)
&&
(
deadFruit
.
position
.
y
==
snake
[
i
].
position
.
y
))
||
((
deadFruit
.
position
.
x
==
fruit
.
position
.
x
)
&&
(
dead
Fruit
.
position
.
y
==
fruit
.
position
.
y
)))
{
deadFruit
.
position
=
(
Vector2
){
GetRandomValue
(
0
,
(
screenWidth
/
SQUARE_SIZE
)
-
1
)
*
SQUARE_SIZE
+
offset
.
x
/
2
,
GetRandomValue
(
0
,
(
screenHeight
/
SQUARE_SIZE
)
-
1
)
*
SQUARE_SIZE
+
offset
.
y
/
2
};
i
=
0
;
...
...
@@ -429,10 +423,20 @@ void UpdateGame(void)
{
if
(
IsKeyPressed
(
KEY_ENTER
))
{
InitGame
();
StopMusicStream
(
music
);
PlayMusicStream
(
music
);
gameOver
=
false
;
Launch
();
}
if
(
IsKeyPressed
(
KEY_SPACE
))
{
gameOver
=
false
;
isReady
=
false
;
//disparition des murs
for
(
int
i
=
0
;
i
<
NUMBEROFWALL
;
i
++
){
recTab
[
i
].
x
=-
100
;
recTab
[
i
].
y
=-
100
;
}
SelectScreen
();
Launch
();
}
}
}
...
...
@@ -479,7 +483,8 @@ void DrawGame(void)
}
}
else
{
DrawText
(
"PRESS [ENTER] TO PLAY AGAIN"
,
screenWidth
/
2
-
MeasureText
(
"PRESS [ENTER] TO PLAY AGAIN"
,
40
)
/
2
,
screenHeight
-
200
,
40
,
BLACK
);
DrawText
(
"PRESS [ENTER] TO PLAY AGAIN"
,
screenWidth
/
2
-
MeasureText
(
"PRESS [ENTER] TO PLAY AGAIN"
,
40
)
/
2
,
screenHeight
-
240
,
40
,
BLACK
);
DrawText
(
"PRESS [SPACE] TO SELECT A LEVEL"
,
screenWidth
/
2
-
MeasureText
(
"PRESS [SPACE] TO SELECT A LEVEL"
,
40
)
/
2
,
screenHeight
-
180
,
40
,
BLACK
);
DrawText
(
TextFormat
(
"TIME: %.02f"
,
(
float
)
framesCounter
/
60
),
screenWidth
/
2
-
MeasureText
(
"TIME: 00.00"
,
60
)
/
2
,
screenHeight
/
2
-
120
,
60
,
BLUE
);
DrawText
(
TextFormat
(
"SCORE: %04i"
,
snake
[
0
].
score
),
screenWidth
/
2
-
MeasureText
(
"SCORE: 0000"
,
60
)
/
2
,
screenHeight
/
2
-
180
,
60
,
BLUE
);
if
(
highscore
<
snake
[
0
].
score
){
...
...
@@ -514,24 +519,32 @@ void UpdateDrawFrame(void)
}
void
SelectScreen
(){
BeginDrawing
();
ClearBackground
(
RAYWHITE
);
DrawText
(
"SNAKE"
,
screenWidth
/
2
-
MeasureText
(
"SNAKE"
,
120
)
/
2
,
screenHeight
-
440
,
120
,
BLACK
);
DrawText
(
"1: EASY"
,
screenWidth
/
2
-
MeasureText
(
"1: EASY"
,
60
)
/
2
,
screenHeight
-
300
,
60
,
GREEN
);
DrawText
(
"2: HARD"
,
screenWidth
/
2
-
MeasureText
(
"2: HARD"
,
60
)
/
2
,
screenHeight
-
230
,
60
,
RED
);
DrawText
(
"PRESS 1 OR 2"
,
screenWidth
/
2
-
MeasureText
(
"PRESS 1 OR 2"
,
40
)
/
2
,
screenHeight
-
140
,
40
,
GRAY
);
DrawText
(
"TO SELECT YOUR LEVEL"
,
screenWidth
/
2
-
MeasureText
(
"TO SELECT YOUR LEVEL"
,
40
)
/
2
,
screenHeight
-
100
,
40
,
GRAY
);
if
(
IsKeyPressed
(
KEY_ONE
)
||
IsKeyPressed
(
KEY_KP_1
)){
//niveau facile
isReady
=
true
;
level
=
1
;
}
if
(
IsKeyPressed
(
KEY_TWO
)
||
IsKeyPressed
(
KEY_KP_2
)){
//niveau difficile
isReady
=
true
;
level
=
2
;
}
EndDrawing
();
while
(
!
WindowShouldClose
()
&&
!
isReady
)
// tant que la fenetre n'est pas fermé et qu'aucun choix n'a été fait
{
BeginDrawing
();
ClearBackground
(
RAYWHITE
);
DrawText
(
"SNAKE"
,
screenWidth
/
2
-
MeasureText
(
"SNAKE"
,
120
)
/
2
,
screenHeight
-
440
,
120
,
BLACK
);
DrawText
(
"1: EASY"
,
screenWidth
/
2
-
MeasureText
(
"1: EASY"
,
60
)
/
2
,
screenHeight
-
300
,
60
,
GREEN
);
DrawText
(
"2: HARD"
,
screenWidth
/
2
-
MeasureText
(
"2: HARD"
,
60
)
/
2
,
screenHeight
-
230
,
60
,
RED
);
DrawText
(
"PRESS 1 OR 2"
,
screenWidth
/
2
-
MeasureText
(
"PRESS 1 OR 2"
,
40
)
/
2
,
screenHeight
-
140
,
40
,
GRAY
);
DrawText
(
"TO SELECT YOUR LEVEL"
,
screenWidth
/
2
-
MeasureText
(
"TO SELECT YOUR LEVEL"
,
40
)
/
2
,
screenHeight
-
100
,
40
,
GRAY
);
if
(
IsKeyPressed
(
KEY_ONE
)
||
IsKeyPressed
(
KEY_KP_1
)){
//niveau facile
isReady
=
true
;
level
=
1
;
}
if
(
IsKeyPressed
(
KEY_TWO
)
||
IsKeyPressed
(
KEY_KP_2
)){
//niveau difficile
isReady
=
true
;
level
=
2
;
}
EndDrawing
();
}
}
void
Launch
(){
InitGame
();
StopMusicStream
(
music
);
PlayMusicStream
(
music
);
}
\ No newline at end of file
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