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Benjamin LEROUX
SnakeProject
Commits
214cc162
Commit
214cc162
authored
Oct 27, 2020
by
Benjamin LEROUX
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Plain Diff
gestion fruit different complet
parent
e896fafd
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1
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77 additions
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7 deletions
+77
-7
snake.c
snake.c
+77
-7
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snake.c
View file @
214cc162
...
@@ -36,6 +36,7 @@ typedef struct Snake {
...
@@ -36,6 +36,7 @@ typedef struct Snake {
Vector2
position
;
Vector2
position
;
Vector2
size
;
Vector2
size
;
Vector2
speed
;
Vector2
speed
;
int
score
;
Color
color
;
Color
color
;
}
Snake
;
}
Snake
;
...
@@ -63,6 +64,9 @@ static bool allowMove = false;
...
@@ -63,6 +64,9 @@ static bool allowMove = false;
static
Vector2
offset
=
{
0
};
static
Vector2
offset
=
{
0
};
static
int
counterTail
=
0
;
static
int
counterTail
=
0
;
static
Food
goldenFruit
=
{
0
};
static
Food
deadFruit
=
{
0
};
//------------------------------------------------------------------------------------
//------------------------------------------------------------------------------------
// Module Functions Declaration (local)
// Module Functions Declaration (local)
//------------------------------------------------------------------------------------
//------------------------------------------------------------------------------------
...
@@ -116,6 +120,7 @@ int main(void)
...
@@ -116,6 +120,7 @@ int main(void)
void
InitGame
(
void
)
void
InitGame
(
void
)
{
{
framesCounter
=
0
;
framesCounter
=
0
;
snake
[
0
].
score
=
0
;
gameOver
=
false
;
gameOver
=
false
;
pause
=
false
;
pause
=
false
;
...
@@ -143,6 +148,14 @@ void InitGame(void)
...
@@ -143,6 +148,14 @@ void InitGame(void)
fruit
.
size
=
(
Vector2
){
SQUARE_SIZE
,
SQUARE_SIZE
};
fruit
.
size
=
(
Vector2
){
SQUARE_SIZE
,
SQUARE_SIZE
};
fruit
.
color
=
SKYBLUE
;
fruit
.
color
=
SKYBLUE
;
fruit
.
active
=
false
;
fruit
.
active
=
false
;
goldenFruit
.
size
=
(
Vector2
){
SQUARE_SIZE
,
SQUARE_SIZE
};
goldenFruit
.
color
=
YELLOW
;
goldenFruit
.
active
=
false
;
deadFruit
.
size
=
(
Vector2
){
SQUARE_SIZE
,
SQUARE_SIZE
};
deadFruit
.
color
=
BLACK
;
deadFruit
.
active
=
false
;
}
}
// Update game (one frame)
// Update game (one frame)
...
@@ -222,10 +235,13 @@ void UpdateGame(void)
...
@@ -222,10 +235,13 @@ void UpdateGame(void)
if
((
snake
[
0
].
position
.
x
==
snake
[
i
].
position
.
x
)
&&
(
snake
[
0
].
position
.
y
==
snake
[
i
].
position
.
y
))
gameOver
=
true
;
if
((
snake
[
0
].
position
.
x
==
snake
[
i
].
position
.
x
)
&&
(
snake
[
0
].
position
.
y
==
snake
[
i
].
position
.
y
))
gameOver
=
true
;
}
}
// Fruit position calculation
// Fruit position calculation
if
(
!
fruit
.
active
)
if
(
!
fruit
.
active
)
{
{
fruit
.
active
=
true
;
goldenFruit
.
position
=
(
Vector2
)
{
-
100
,
-
100
};
//disparition du goldenFruit
deadFruit
.
position
=
(
Vector2
)
{
-
100
,
-
100
};
//disparition du deadFruit
fruit
.
active
=
true
;
fruit
.
position
=
(
Vector2
){
GetRandomValue
(
0
,
(
screenWidth
/
SQUARE_SIZE
)
-
1
)
*
SQUARE_SIZE
+
offset
.
x
/
2
,
GetRandomValue
(
0
,
(
screenHeight
/
SQUARE_SIZE
)
-
1
)
*
SQUARE_SIZE
+
offset
.
y
/
2
};
fruit
.
position
=
(
Vector2
){
GetRandomValue
(
0
,
(
screenWidth
/
SQUARE_SIZE
)
-
1
)
*
SQUARE_SIZE
+
offset
.
x
/
2
,
GetRandomValue
(
0
,
(
screenHeight
/
SQUARE_SIZE
)
-
1
)
*
SQUARE_SIZE
+
offset
.
y
/
2
};
for
(
int
i
=
0
;
i
<
counterTail
;
i
++
)
for
(
int
i
=
0
;
i
<
counterTail
;
i
++
)
...
@@ -235,16 +251,59 @@ void UpdateGame(void)
...
@@ -235,16 +251,59 @@ void UpdateGame(void)
fruit
.
position
=
(
Vector2
){
GetRandomValue
(
0
,
(
screenWidth
/
SQUARE_SIZE
)
-
1
)
*
SQUARE_SIZE
+
offset
.
x
/
2
,
GetRandomValue
(
0
,
(
screenHeight
/
SQUARE_SIZE
)
-
1
)
*
SQUARE_SIZE
+
offset
.
y
/
2
};
fruit
.
position
=
(
Vector2
){
GetRandomValue
(
0
,
(
screenWidth
/
SQUARE_SIZE
)
-
1
)
*
SQUARE_SIZE
+
offset
.
x
/
2
,
GetRandomValue
(
0
,
(
screenHeight
/
SQUARE_SIZE
)
-
1
)
*
SQUARE_SIZE
+
offset
.
y
/
2
};
i
=
0
;
i
=
0
;
}
}
}
}
//autres fruits
if
(
counterTail
%
4
==
0
){
goldenFruit
.
position
=
(
Vector2
){
GetRandomValue
(
0
,
(
screenWidth
/
SQUARE_SIZE
)
-
1
)
*
SQUARE_SIZE
+
offset
.
x
/
2
,
GetRandomValue
(
0
,
(
screenHeight
/
SQUARE_SIZE
)
-
1
)
*
SQUARE_SIZE
+
offset
.
y
/
2
};
for
(
int
i
=
0
;
i
<
counterTail
;
i
++
)
{
while
(((
goldenFruit
.
position
.
x
==
snake
[
i
].
position
.
x
)
&&
(
goldenFruit
.
position
.
y
==
snake
[
i
].
position
.
y
))
||
((
goldenFruit
.
position
.
x
==
fruit
.
position
.
x
)
&&
(
goldenFruit
.
position
.
y
==
fruit
.
position
.
y
)))
{
goldenFruit
.
position
=
(
Vector2
){
GetRandomValue
(
0
,
(
screenWidth
/
SQUARE_SIZE
)
-
1
)
*
SQUARE_SIZE
+
offset
.
x
/
2
,
GetRandomValue
(
0
,
(
screenHeight
/
SQUARE_SIZE
)
-
1
)
*
SQUARE_SIZE
+
offset
.
y
/
2
};
i
=
0
;
}
}
}
else
if
(
counterTail
%
7
==
0
){
deadFruit
.
position
=
(
Vector2
){
GetRandomValue
(
0
,
(
screenWidth
/
SQUARE_SIZE
)
-
1
)
*
SQUARE_SIZE
+
offset
.
x
/
2
,
GetRandomValue
(
0
,
(
screenHeight
/
SQUARE_SIZE
)
-
1
)
*
SQUARE_SIZE
+
offset
.
y
/
2
};
for
(
int
i
=
0
;
i
<
counterTail
;
i
++
)
{
while
(((
deadFruit
.
position
.
x
==
snake
[
i
].
position
.
x
)
&&
(
deadFruit
.
position
.
y
==
snake
[
i
].
position
.
y
))
||
((
deadFruit
.
position
.
x
==
fruit
.
position
.
x
)
&&
(
goldenFruit
.
position
.
y
==
fruit
.
position
.
y
)))
{
deadFruit
.
position
=
(
Vector2
){
GetRandomValue
(
0
,
(
screenWidth
/
SQUARE_SIZE
)
-
1
)
*
SQUARE_SIZE
+
offset
.
x
/
2
,
GetRandomValue
(
0
,
(
screenHeight
/
SQUARE_SIZE
)
-
1
)
*
SQUARE_SIZE
+
offset
.
y
/
2
};
i
=
0
;
}
}
}
}
}
// Collision
// Collision
fruit
if
((
snake
[
0
].
position
.
x
<
(
fruit
.
position
.
x
+
fruit
.
size
.
x
)
&&
(
snake
[
0
].
position
.
x
+
snake
[
0
].
size
.
x
)
>
fruit
.
position
.
x
)
&&
if
((
snake
[
0
].
position
.
x
<
(
fruit
.
position
.
x
+
fruit
.
size
.
x
)
&&
(
snake
[
0
].
position
.
x
+
snake
[
0
].
size
.
x
)
>
fruit
.
position
.
x
)
&&
(
snake
[
0
].
position
.
y
<
(
fruit
.
position
.
y
+
fruit
.
size
.
y
)
&&
(
snake
[
0
].
position
.
y
+
snake
[
0
].
size
.
y
)
>
fruit
.
position
.
y
))
(
snake
[
0
].
position
.
y
<
(
fruit
.
position
.
y
+
fruit
.
size
.
y
)
&&
(
snake
[
0
].
position
.
y
+
snake
[
0
].
size
.
y
)
>
fruit
.
position
.
y
))
{
{
snake
[
counterTail
].
position
=
snakePosition
[
counterTail
-
1
];
snake
[
counterTail
].
position
=
snakePosition
[
counterTail
-
1
];
snake
[
counterTail
].
color
=
fruit
.
color
;
counterTail
+=
1
;
counterTail
+=
1
;
fruit
.
active
=
false
;
fruit
.
active
=
false
;
snake
[
0
].
score
+=
100
;
}
// Collision goldenFruit
if
((
snake
[
0
].
position
.
x
<
(
goldenFruit
.
position
.
x
+
goldenFruit
.
size
.
x
)
&&
(
snake
[
0
].
position
.
x
+
snake
[
0
].
size
.
x
)
>
goldenFruit
.
position
.
x
)
&&
(
snake
[
0
].
position
.
y
<
(
goldenFruit
.
position
.
y
+
goldenFruit
.
size
.
y
)
&&
(
snake
[
0
].
position
.
y
+
snake
[
0
].
size
.
y
)
>
goldenFruit
.
position
.
y
))
{
snake
[
counterTail
].
position
=
snakePosition
[
counterTail
-
1
];
snake
[
counterTail
].
color
=
goldenFruit
.
color
;
counterTail
+=
1
;
goldenFruit
.
position
=
(
Vector2
)
{
-
100
,
-
100
};
//disparition du goldenFruit
snake
[
0
].
score
+=
250
;
}
// Collision deadFruit
if
((
snake
[
0
].
position
.
x
<
(
deadFruit
.
position
.
x
+
deadFruit
.
size
.
x
)
&&
(
snake
[
0
].
position
.
x
+
snake
[
0
].
size
.
x
)
>
deadFruit
.
position
.
x
)
&&
(
snake
[
0
].
position
.
y
<
(
deadFruit
.
position
.
y
+
deadFruit
.
size
.
y
)
&&
(
snake
[
0
].
position
.
y
+
snake
[
0
].
size
.
y
)
>
deadFruit
.
position
.
y
))
{
gameOver
=
true
;
}
}
framesCounter
++
;
framesCounter
++
;
...
@@ -285,11 +344,22 @@ void DrawGame(void)
...
@@ -285,11 +344,22 @@ void DrawGame(void)
// Draw fruit to pick
// Draw fruit to pick
DrawRectangleV
(
fruit
.
position
,
fruit
.
size
,
fruit
.
color
);
DrawRectangleV
(
fruit
.
position
,
fruit
.
size
,
fruit
.
color
);
if
(
counterTail
%
4
==
0
)
DrawRectangleV
(
goldenFruit
.
position
,
goldenFruit
.
size
,
goldenFruit
.
color
);
if
(
pause
)
DrawText
(
"GAME PAUSED"
,
screenWidth
/
2
-
MeasureText
(
"GAME PAUSED"
,
40
)
/
2
,
screenHeight
/
2
-
40
,
40
,
GRAY
);
if
(
counterTail
%
7
==
0
)
DrawRectangleV
(
deadFruit
.
position
,
deadFruit
.
size
,
deadFruit
.
color
);
// DrawText(TextFormat("TIME: %.02f", (float)framesCounter/60), 10, 10, 20, BLACK);
//DrawText(TextFormat("SCORE: %04i",snake[0].score), 10, 30, 20, BLACK);
if
(
pause
)
{
DrawText
(
"GAME PAUSED"
,
screenWidth
/
2
-
MeasureText
(
"GAME PAUSED"
,
80
)
/
2
,
screenHeight
/
2
-
160
,
80
,
BLACK
);
DrawText
(
TextFormat
(
"TIME: %.02f"
,
(
float
)
framesCounter
/
60
),
screenWidth
/
2
-
MeasureText
(
"TIME: 00.00"
,
60
)
/
2
,
screenHeight
-
140
,
60
,
BLUE
);
DrawText
(
TextFormat
(
"SCORE: %04i"
,
snake
[
0
].
score
),
screenWidth
/
2
-
MeasureText
(
"SCORE: 0000"
,
60
)
/
2
,
screenHeight
-
200
,
60
,
BLUE
);
}
}
else
{
DrawText
(
"PRESS [ENTER] TO PLAY AGAIN"
,
screenWidth
/
2
-
MeasureText
(
"PRESS [ENTER] TO PLAY AGAIN"
,
40
)
/
2
,
screenHeight
-
200
,
40
,
BLACK
);
DrawText
(
TextFormat
(
"TIME: %.02f"
,
(
float
)
framesCounter
/
60
),
screenWidth
/
2
-
MeasureText
(
"TIME: 00.00"
,
60
)
/
2
,
screenHeight
/
2
-
120
,
60
,
BLUE
);
DrawText
(
TextFormat
(
"SCORE: %04i"
,
snake
[
0
].
score
),
screenWidth
/
2
-
MeasureText
(
"SCORE: 0000"
,
60
)
/
2
,
screenHeight
/
2
-
180
,
60
,
BLUE
);
}
}
else
DrawText
(
"PRESS [ENTER] TO PLAY AGAIN"
,
GetScreenWidth
()
/
2
-
MeasureText
(
"PRESS [ENTER] TO PLAY AGAIN"
,
20
)
/
2
,
GetScreenHeight
()
/
2
-
50
,
20
,
GRAY
);
EndDrawing
();
EndDrawing
();
}
}
...
...
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