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TRAN Alain
Projet_info
Commits
030e2e8b
Commit
030e2e8b
authored
Mar 31, 2020
by
TRAN Alain
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Update README.md
parent
37bbef11
Pipeline
#468
canceled with stages
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Player class
Player class
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Player class
0 → 100644
View file @
030e2e8b
package
tictactoecodingame
;
/**
*
*
@
author
franck
*/
/*--------------------------------------------------------*/
/*
Version
jeu
en
local
*/
/*--------------------------------------------------------*/
public
class
Player
{
public
static
void
main
(
String
args
[])
{
JoueurHumain
humain
=
new
JoueurHumain
(
"Humain"
);
JoueurOrdi
joueurOrdi
=
new
JoueurOrdi
(
"Ordi"
);
//
Remplacer
ici
l
'algorithme aléatoire par votre algorithme.
// Créer une nouvelle classe qui hérite de la class AlgoRecherche
AlgoRechercheAleatoire alea = new AlgoRechercheAleatoire( ); // L'
ordinateur
joue
au
hasard
joueurOrdi
.
setAlgoRecherche
(
alea
);
GrilleTicTacToe3x3
grille
=
new
GrilleTicTacToe3x3
();
Arbitre
a
=
new
Arbitre
(
grille
,
joueurOrdi
,
humain
);
a
.
startNewGame
(
true
);
//
Demarre
une
partie
en
affichant
la
grille
du
jeu
//
Pour
lancer
un
tournooi
de
100
parties
en
affichant
la
grille
du
jeu
//
a
.
startTournament
(
1000
,
false
);
}
}
/*--------------------------------------------------------*/
/*
Version
Codin
game
*/
/*--------------------------------------------------------*/
/*
import
java
.
util
.
Scanner
;
class
Player
{
public
static
void
main
(
String
args
[])
{
Scanner
in
=
new
Scanner
(
System
.
in
);
CoupTicTacToe3x3
coup
;
JoueurHumain
adversaire
=
new
JoueurHumain
(
"Adversaire"
);
JoueurOrdi
joueurOrdi
=
new
JoueurOrdi
(
"Ordi"
);
AlgoRechercheAleatoire
alea
=
new
AlgoRechercheAleatoire
(
);
//
L
'ordinateur joue au hasard
joueurOrdi.setAlgoRecherche(alea);
GrilleTicTacToe3x3 grille = new GrilleTicTacToe3x3();
grille.init();
while (true) {
int opponentRow = in.nextInt();
int opponentCol = in.nextInt();
int validActionCount = in.nextInt();
for (int i = 0; i < validActionCount; i++) {
int row = in.nextInt();
int col = in.nextInt();
}
if ( opponentCol != -1 ) {
coup = new CoupTicTacToe3x3(opponentCol, opponentRow, new Jeton(adversaire));
grille.joueCoup(coup);
}
coup = (CoupTicTacToe3x3) joueurOrdi.joue(grille);
grille.joueCoup(coup);
System.out.println(coup.getLigne() + " " + coup.getColonne() );
System.out.flush();
}
}
}
*/
\ No newline at end of file
README.md
deleted
100644 → 0
View file @
37bbef11
vfv,dijsivvivjij,vv
\ No newline at end of file
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