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Yoann Bordin
MLOD Mini Projet
Commits
24e6e5ff
Commit
24e6e5ff
authored
Nov 01, 2020
by
Yoann Bordin
Browse files
Options
Browse Files
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Email Patches
Plain Diff
Added basic rules
parent
60a52c28
Changes
7
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Inline
Side-by-side
Showing
7 changed files
with
225 additions
and
76 deletions
+225
-76
tetris-graph.c
tetris-graph.c
+35
-6
tetris-graph.h
tetris-graph.h
+7
-3
tetris-main.c
tetris-main.c
+46
-13
tetris-main.exe
tetris-main.exe
+0
-0
tetris-struct.c
tetris-struct.c
+124
-49
tetris-struct.h
tetris-struct.h
+12
-4
tetris.data
tetris.data
+1
-1
No files found.
tetris-graph.c
View file @
24e6e5ff
...
...
@@ -7,19 +7,48 @@ void InitGame(){
void
InitDisplay
(){
ClearBackground
(
BLACK
);
DrawLine
(
BORDER_GAP
,
BORDER_GAP
,
BORDER_GAP
,
BORDER_GAP
+
GRID_HEIGHT
,
RAYWHITE
);
DrawLine
(
BORDER_GAP
,
BORDER_GAP
+
GRID_HEIGHT
,
BORDER_GAP
+
GRID_WIDTH
,
BORDER_GAP
+
GRID_HEIGHT
,
RAYWHITE
);
DrawLine
(
BORDER_GAP
+
GRID_WIDTH
,
BORDER_GAP
+
GRID_HEIGHT
,
BORDER_GAP
+
GRID_WIDTH
,
BORDER_GAP
,
RAYWHITE
);
const
int
posY
=
BORDER_GAP
+
GRID_PHEIGHT
;
const
int
posX
=
BORDER_GAP
+
GRID_PWIDTH
;
DrawLine
(
BORDER_GAP
,
BORDER_GAP
,
BORDER_GAP
,
posY
,
RAYWHITE
);
DrawLine
(
BORDER_GAP
,
posY
,
posX
,
posY
,
RAYWHITE
);
DrawLine
(
posX
,
posY
,
posX
,
BORDER_GAP
,
RAYWHITE
);
}
void
drawSquare
(
Square
sq
){
DrawRectangle
(
sq
->
posX
*
SQUARE_SIZE
,
sq
->
posY
*
SQUARE_SIZE
,
SQUARE_SIZE
,
SQUARE_SIZE
,
sq
->
color
);
if
(
sq
!=
NULL
){
DrawRectangle
(
BORDER_GAP
+
sq
->
posX
*
SQUARE_SIZE
,
BORDER_GAP
+
sq
->
posY
*
SQUARE_SIZE
,
SQUARE_SIZE
,
SQUARE_SIZE
,
sq
->
color
);
}
}
void
drawPiece
(
Piece
p
){
for
(
int
i
=
0
;
i
<
p
.
size
;
i
++
){
drawSquare
(
p
.
squares
[
i
]);
}
}
void
displayGrid
(
Grid
g
){
for
(
int
i
=
0
;
i
<
g
.
width
;
i
++
){
for
(
int
j
=
0
;
j
<
g
.
height
;
j
++
){
drawSquare
(
g
.
grid
[
i
][
j
]);
}
}
}
void
gameInstructions
(
Grid
grid
,
Piece
*
pList
){
Piece
piece
=
generePiece
(
pList
);
drawPiece
(
piece
);
while
(
canMove
(
piece
,
grid
)){
movePieceVert
(
piece
,
1
);
}
addPieceToGrid
(
piece
,
grid
);
}
\ No newline at end of file
tetris-graph.h
View file @
24e6e5ff
...
...
@@ -5,11 +5,15 @@
#define BORDER_GAP 20
#define SQUARE_SIZE 30
#define GRID_WIDTH SQUARE_SIZE*10
#define GRID_HEIGHT SQUARE_SIZE*20
#define GRID_PWIDTH SQUARE_SIZE*GRID_WIDTH
#define GRID_PHEIGHT SQUARE_SIZE*GRID_HEIGHT
void
InitDisplay
();
void
InitGame
();
void
drawSquare
(
Square
sq
);
void
drawPiece
(
Piece
p
);
\ No newline at end of file
void
drawPiece
(
Piece
p
);
void
displayGrid
(
Grid
g
);
void
gameInstructions
(
Grid
grid
,
Piece
*
pList
);
\ No newline at end of file
tetris-main.c
View file @
24e6e5ff
#include "tetris-graph.h"
#include <stdio.h>
int
main
(
void
){
InitGame
();
Piece
*
pieceList
=
getPiecesData
();
Piece
*
pieceList
=
getPiecesData
(
"tetris.data"
);
Grid
grid
=
gridInit
();
Piece
p
=
pieceInit
();
bool
isFixed
=
true
;
int
frameCounter
=
0
;
while
(
!
WindowShouldClose
()){
while
(
!
WindowShouldClose
()
&&
!
gameOver
(
grid
)){
BeginDrawing
();
InitDisplay
();
displayPieceList
(
pieceList
,
7
);
// Testing
char
text1
[
10
];
itoa
(
grid
.
height
,
text1
,
10
);
DrawText
(
text1
,
20
,
20
,
20
,
RED
);
char
text2
[
5
];
itoa
(
height
(
grid
),
text2
,
10
);
DrawText
(
text2
,
50
,
20
,
20
,
RED
);
if
(
!
gameOver
(
grid
)){
DrawText
(
"not game over"
,
100
,
20
,
20
,
RED
);
}
/* Grid grid = gridInit();
while(!gameOver(grid)){
gameInstructions(grid);
} */
Piece
p
=
generePiece
(
pieceList
);
// Nouvelles pièces
if
(
isFixed
){
p
=
generePiece
(
pieceList
);
movePieceHztl
(
p
,
3
);
isFixed
=
false
;
}
// Déplacer pièce toutes les 2s
if
(
frameCounter
%
10
==
0
){
if
(
canMove
(
p
,
grid
)){
movePieceVert
(
p
,
1
);
}
else
{
addPieceToGrid
(
p
,
grid
);
isFixed
=
true
;
}
}
drawPiece
(
p
);
displayGrid
(
grid
);
frameCounter
++
;
EndDrawing
();
}
EndDrawing
();
CloseWindow
();
return
0
;
return
EXIT_SUCCESS
;
}
\ No newline at end of file
tetris-main.exe
View file @
24e6e5ff
No preview for this file type
tetris-struct.c
View file @
24e6e5ff
...
...
@@ -2,6 +2,9 @@
Grid
gridInit
(){
Grid
g
;
g
.
width
=
GRID_WIDTH
;
g
.
height
=
GRID_HEIGHT
;
g
.
grid
=
calloc
(
g
.
width
,
sizeof
(
Square
*
));
for
(
int
i
=
0
;
i
<
g
.
width
;
i
++
){
...
...
@@ -13,19 +16,35 @@ Grid gridInit(){
Piece
pieceInit
(){
Piece
p
;
p
.
squares
=
calloc
(
p
.
size
,
sizeof
(
Square
));
p
.
size
=
PIECE_SIZE
;
p
.
squares
=
calloc
(
p
.
size
,
sizeof
(
Square
));
return
p
;
}
Square
squareInit
(){
Square
sq
=
malloc
(
sizeof
(
Square
));
Square
sq
=
malloc
(
sizeof
(
square_s
));
sq
->
color
=
RAYWHITE
;
sq
->
posX
=
0
;
sq
->
posY
=
0
;
return
sq
;
}
void
setSquareColor
(
Square
sq
,
int
colorIndex
){
Color
colorList
[
7
]
=
{
SKYBLUE
,
YELLOW
,
PURPLE
,
ORANGE
,
BLUE
,
RED
,
GREEN
};
sq
->
color
=
colorList
[
colorIndex
];
}
void
setColor
(
Piece
p
,
int
colorIndex
){
for
(
int
i
=
0
;
i
<
p
.
size
;
i
++
){
setSquareColor
(
p
.
squares
[
i
],
colorIndex
);
}
}
bool
gameOver
(
Grid
grid
){
return
height
(
grid
)
==
grid
.
height
;
}
...
...
@@ -41,28 +60,19 @@ int height(Grid g){
height
=
height_p
;
}
}
return
height
;
}
int
heightColumn
(
Square
*
column
,
int
size
){
int
height
=
0
;
int
y
;
int
height
=
size
;
for
(
int
i
=
0
;
i
<
size
;
i
++
){
if
(
column
[
i
]
!=
NULL
){
y
=
column
[
i
]
->
posY
;
if
(
y
+
1
>
height
){
height
=
y
+
1
;
}
}
while
(
height
>
0
&&
column
[
size
-
height
]
==
NULL
){
height
--
;
}
return
height
;
}
bool
canMove
(
Piece
piece
,
Grid
grid
){
int
x
,
y
;
for
(
int
i
=
0
;
i
<
piece
.
size
;
i
++
){
if
(
!
canMoveSquare
(
piece
.
squares
[
i
],
grid
)){
...
...
@@ -75,18 +85,49 @@ bool canMove(Piece piece, Grid grid){
bool
canMoveSquare
(
Square
sq
,
Grid
g
){
int
x
=
sq
->
posX
;
int
y
=
sq
->
posY
;
return
(
y
!=
0
||
y
==
heightColumn
(
g
.
grid
[
x
],
g
.
height
));
char
text3
[
5
];
itoa
(
y
,
text3
,
50
);
DrawText
(
text3
,
400
,
20
,
20
,
RED
);
if
(
y
<
g
.
height
-
1
){
if
(
y
<
g
.
height
-
heightColumn
(
g
.
grid
[
x
],
g
.
height
)
-
1
){
return
true
;
}
return
false
;
}
return
false
;
}
void
move
(
Piece
piece
){
for
(
int
i
=
0
;
i
<
piece
.
size
;
i
++
){
moveSquare
(
piece
.
squares
[
i
]);
void
rotateSquare
(
Square
sq
,
Square
ref
,
bool
rotation
){
int
refX
=
ref
->
posX
;
int
refY
=
ref
->
posY
;
// Keep memory
int
posX
=
sq
->
posX
;
int
posY
=
sq
->
posY
;
if
(
rotation
){
sq
->
posX
=
refX
-
posY
;
sq
->
posY
=
refY
+
posX
;
}
else
{
sq
->
posX
=
refX
+
posY
;
sq
->
posY
=
refY
-
posX
;
}
}
void
moveSquare
(
Square
sq
){
sq
->
posY
--
;
void
rotatePiece
(
Piece
p
,
bool
rotation
){
//const int width = GRID_WIDTH;
//const int height = GRID_HEIGHT;
for
(
int
i
=
0
;
i
<
p
.
size
;
i
++
){
if
(
i
!=
1
){
rotateSquare
(
p
.
squares
[
i
],
p
.
squares
[
1
],
rotation
);
}
}
}
void
addPieceToGrid
(
Piece
piece
,
Grid
grid
){
...
...
@@ -96,10 +137,9 @@ void addPieceToGrid(Piece piece, Grid grid){
}
void
addSquareToGrid
(
Square
sq
,
Grid
g
){
int
x
=
sq
->
posX
;
int
y
=
sq
->
posY
;
Square
newSq
=
copySquare
(
sq
);
g
.
grid
[
x
][
y
]
=
s
q
;
g
.
grid
[
newSq
->
posX
][
newSq
->
posY
]
=
newS
q
;
}
int
randInt
(
int
lower
,
int
upper
){
...
...
@@ -152,46 +192,58 @@ Piece getPieceFromLine(char* line){
return
p
;
}
Piece
*
getPiecesData
(){
Piece
*
pieceList
;
Piece
*
getPiecesData
(
char
*
fileName
){
FILE
*
dataFile
=
NULL
;
unsigned
int
numPieces
;
char
*
fileName
=
"tetris.data"
;
FILE
*
dataFile
;
dataFile
=
fopen
(
fileName
,
"r"
);
if
(
dataFile
==
NULL
){
exit
(
EXIT_FAILURE
);
}
unsigned
int
pieceNumber
;
fscanf
(
dataFile
,
"%u
\n
"
,
&
pieceNumber
);
// Initialize number of pieces
fscanf
(
dataFile
,
"%u
\n
"
,
&
numPieces
);
char
*
line
=
calloc
(
22
,
sizeof
(
char
));
pieceList
=
calloc
(
pieceNumber
,
sizeof
(
Piece
));
for
(
int
i
=
0
;
i
<
pieceNumber
;
i
++
){
// Initialize piecesList
char
*
line
=
calloc
(
30
,
sizeof
(
char
));
Piece
*
pieceList
=
calloc
(
numPieces
,
sizeof
(
Piece
));
for
(
int
i
=
0
;
i
<
numPieces
;
i
++
){
pieceList
[
i
]
=
pieceInit
();
fgets
(
line
,
22
,
dataFile
);
}
for
(
int
i
=
0
;
i
<
numPieces
;
i
++
){
fgets
(
line
,
30
,
dataFile
);
pieceList
[
i
]
=
getPieceFromLine
(
line
);
setColor
(
pieceList
[
i
],
i
);
}
free
(
line
);
return
pieceList
;
}
Piece
generePiece
(
Piece
*
pieceList
){
int
numPiece
=
randInt
(
0
,
6
);
DrawText
(
"test"
,
20
,
20
,
20
,
RED
);
Piece
p
=
pieceList
[
numPiece
];
return
p
;
}
Square
copySquare
(
Square
sq
){
Square
newSq
=
squareInit
();
void
gameInstructions
(
Grid
grid
,
Piece
*
pList
){
Piece
piece
=
generePiece
(
pList
);
newSq
->
color
=
sq
->
color
;
newSq
->
posX
=
sq
->
posX
;
newSq
->
posY
=
sq
->
posY
;
drawPiece
(
piece
);
return
newSq
;
}
while
(
canMove
(
piece
,
grid
)){
move
(
piece
);
}
Piece
generePiece
(
Piece
*
pieceList
){
int
numPiece
=
randInt
(
0
,
6
);
addPieceToGrid
(
piece
,
grid
);
Piece
pieceFromList
=
pieceList
[
numPiece
];
Piece
newPiece
=
pieceInit
();
for
(
int
i
=
0
;
i
<
newPiece
.
size
;
i
++
){
newPiece
.
squares
[
i
]
=
copySquare
(
pieceFromList
.
squares
[
i
]);
}
return
newPiece
;
}
void
displaySquare
(
Square
sq
,
int
pIndex
,
int
pListIndex
){
...
...
@@ -215,4 +267,27 @@ void displayPieceList(Piece* pList, int size){
for
(
int
i
=
0
;
i
<
size
;
i
++
){
displayPiece
(
pList
[
i
],
i
);
}
}
void
moveSquareVert
(
Square
sq
,
int
shift
){
sq
->
posY
+=
shift
;
}
void
movePieceVert
(
Piece
piece
,
int
shift
){
for
(
int
i
=
0
;
i
<
piece
.
size
;
i
++
){
moveSquareVert
(
piece
.
squares
[
i
],
shift
);
}
char
text3
[
5
];
itoa
(
shift
,
text3
,
20
);
DrawText
(
text3
,
450
,
20
,
20
,
RED
);
}
void
moveSquareHztl
(
Square
sq
,
int
shift
){
sq
->
posX
+=
shift
;
}
void
movePieceHztl
(
Piece
p
,
int
shift
){
for
(
int
i
=
0
;
i
<
p
.
size
;
i
++
){
moveSquareHztl
(
p
.
squares
[
i
],
shift
);
}
}
\ No newline at end of file
tetris-struct.h
View file @
24e6e5ff
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include "raylib.h"
#define PIECE_SIZE 4;
#define GRID_WIDTH 10;
#define GRID_HEIGHT 20;
typedef
struct
square_s
{
int
posX
;
...
...
@@ -31,6 +34,8 @@ Grid gridInit();
Grid
initSquares
(
Grid
g
);
Piece
pieceInit
();
Square
copySquare
(
Square
sq
);
bool
gameOver
(
Grid
grid
);
int
height
(
Grid
g
);
int
heightColumn
(
Square
*
column
,
int
size
);
...
...
@@ -38,8 +43,8 @@ int heightColumn(Square* column, int size);
bool
canMove
(
Piece
piece
,
Grid
grid
);
bool
canMoveSquare
(
Square
sq
,
Grid
g
);
void
move
(
Piece
piece
);
void
moveSquare
(
Square
sq
);
void
rotateSquare
(
Square
sq
,
Square
ref
,
bool
rotation
);
void
rotatePiece
(
Piece
p
,
bool
rotation
);
// False makes a counterclockwise rotation and true makes a clockwise rotation
void
addPieceToGrid
(
Piece
piece
,
Grid
grid
);
void
addSquareToGrid
(
Square
sq
,
Grid
g
);
...
...
@@ -47,11 +52,14 @@ void addSquareToGrid(Square sq, Grid g);
int
randInt
(
int
lower
,
int
upper
);
Square
getSquare
(
char
*
line
,
int
index
);
Piece
getPieceFromLine
(
char
*
line
);
Piece
*
getPiecesData
();
Piece
*
getPiecesData
(
char
*
fileName
);
Piece
generePiece
(
Piece
*
pieceList
);
void
displaySquare
(
Square
sq
,
int
pIndex
,
int
pListIndex
);
void
displayPiece
(
Piece
p
,
int
pListIndex
);
void
displayPieceList
(
Piece
*
pList
,
int
size
);
void
gameInstructions
(
Grid
grid
,
Piece
*
pList
);
\ No newline at end of file
void
moveSquareVert
(
Square
sq
,
int
shift
);
void
movePieceVert
(
Piece
piece
,
int
shift
);
void
moveSquareHztl
(
Square
sq
,
int
shift
);
void
movePieceHztl
(
Piece
p
,
int
shift
);
\ No newline at end of file
tetris.data
View file @
24e6e5ff
7
(0,0)(1,0)(2,0)(3,0)
(
0,0)(1,0)(0,1)(1
,1)
(
1,0)(2,0)(1,1)(2
,1)
(0,0)(1,0)(2,0)(1,1)
(0,0)(1,0)(2,0)(0,1)
(0,0)(1,0)(2,0)(2,1)
...
...
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