#ifndef ENTITY_H
#define ENTITY_H

#include "raylib.h"

//-----------------------------------//
//--        Entity Descriptor      --//
//-----------------------------------//

struct Str_EntityDsc {
    Color color;
};
typedef struct Str_EntityDsc EntityDsc;

struct Str_Entity {
    //! Owner of the Entity (classically the player Id)
    int owner;
    EntityDsc descriptor;
};
typedef struct Str_Entity Entity;

#endif // ENTITY_H