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TP7projet_jeu_air_defense
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MARQUE Pierre
TP7projet_jeu_air_defense
Commits
e1ba205b
Commit
e1ba205b
authored
Oct 30, 2020
by
Pierre MARQUE
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Tout fonctionne :reste réglages de difficultés et d'apparence
parent
99b6ce2a
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air_defense.c
air_defense.c
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air_defense.exe
air_defense.exe
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air_defense.h
air_defense.h
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air_defense.h
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...
...
@@ -8,7 +8,6 @@ typedef struct Paratrooper
int
life
;
bool
droped
;
Rectangle
hitbox
;
Vector2
position
;
Vector2
speed
;
Color
color
;
// yellow or red
}
Paratrooper
;
...
...
@@ -17,10 +16,8 @@ typedef struct Aircraft
{
int
life
;
float
xFirstToJump
;
float
xLastTrooperDrop
;
int
numberOfParatroopers
;
Rectangle
hitbox
;
Vector2
position
;
Vector2
speed
;
Color
color
;
//black
}
Aircraft
;
...
...
@@ -28,7 +25,6 @@ typedef struct Aircraft
typedef
struct
Bombshell
{
float
radius
;
int
damageDone
;
float
sin
;
float
cos
;
bool
ammoShot
;
...
...
@@ -67,12 +63,24 @@ typedef struct AntiParaCanon
//------------------------------------------------------------------------------------
// Module Functions Declaration
(local)
// Module Functions Declaration
//------------------------------------------------------------------------------------
static
void
InitGame
(
void
);
// Initialize game
static
void
UpdateGame
();
// Update game (one frame)
static
void
DrawGame
(
void
);
// Draw game (one frame)
static
void
UnloadGame
(
void
);
// Unload game
void
IsParaAlive
(
void
);
//------------------------------------------------------------------------------------
// Other Functions
//------------------------------------------------------------------------------------
//Initialization functions------------------------------------------------------------
Aircraft
InitializeAircraft
(
void
);
Bombshell
InitializeBombshell
(
void
);
Bullet
InitializeBullet
(
void
);
Paratrooper
InitializeParatrooper
(
void
);
//Game functions----------------------------------------------------------------------
bool
IsRectangleOut
(
Rectangle
rec
);
bool
IsCircleOut
(
Vector2
center
,
float
radius
);
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