Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Submit feedback
Contribute to GitLab
Sign in
Toggle navigation
C
COO-beat-them-all
Project
Project
Details
Activity
Releases
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
Guillaume DEWISME
COO-beat-them-all
Commits
e354de28
Commit
e354de28
authored
Dec 03, 2024
by
Guillaume Dewisme
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
supp dupli
parent
405cef0f
Changes
1
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
3 additions
and
36 deletions
+3
-36
BeatThemAllGame.java
src/main/java/org/example/BeatThemAllGame.java
+3
-36
No files found.
src/main/java/org/example/BeatThemAllGame.java
View file @
e354de28
package
org
.
example
;
import
org.example.SpecialAbility
;
import
org.example.DoubleAttack
;
import
org.example.Character
;
import
java.io.FileWriter
;
import
java.io.IOException
;
...
...
@@ -38,42 +41,6 @@ public class BeatThemAllGame {
}
}
// on pourra la modifier par la suite si des éléments ne conviennent pas
public
static
abstract
class
Character
{
protected
String
name
;
protected
int
maxHP
;
protected
int
currentHP
;
protected
int
attackPower
;
protected
int
defense
;
protected
SpecialAbility
specialAbility
;
public
Character
(
String
name
,
int
maxHP
,
int
attackPower
,
int
defense
)
{
this
.
name
=
name
;
this
.
maxHP
=
maxHP
;
this
.
currentHP
=
maxHP
;
this
.
attackPower
=
attackPower
;
this
.
defense
=
defense
;
}
public
boolean
isAlive
()
{
return
currentHP
>
0
;
}
public
void
takeDamage
(
int
damage
)
{
int
actualDamage
=
Math
.
max
(
damage
-
defense
,
0
);
currentHP
=
Math
.
max
(
currentHP
-
actualDamage
,
0
);
System
.
out
.
println
(
name
+
" subit "
+
actualDamage
+
" dégâts. (PV restants : "
+
currentHP
+
")"
);
}
public
abstract
void
attack
(
Character
target
);
public
void
useSpecialAbility
(
Character
target
)
{
if
(
specialAbility
!=
null
)
{
specialAbility
.
activate
(
this
,
target
);
}
}
}
// Classe pour le héros
public
static
class
Hero
extends
Character
{
private
boolean
specialUsed
=
false
;
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment