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Erwan MERLY
MLOD_ProjectC
Commits
03239074
Commit
03239074
authored
Oct 30, 2020
by
Erwan
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Version fonctionnel et gestion de la mémoire
parent
8e9651ba
Changes
1
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1 changed file
with
37 additions
and
38 deletions
+37
-38
minesweeper.c
minesweeper.c
+37
-38
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minesweeper.c
View file @
03239074
...
...
@@ -4,7 +4,7 @@
#include <stdbool.h>
#include <math.h>
#define SIZE_OF_HEX 2
0
#define SIZE_OF_HEX 2
5
struct
celluleDemineur
{
int
line
,
column
;
...
...
@@ -17,21 +17,12 @@ struct celluleDemineur{
Color
couleurCase
;
};
typedef
struct
celluleDemineur
*
CelluleDemineur
;
typedef
struct
celluleDemineur
*
CelluleDemineur
;
bool
containsMine
(
int
line
,
int
col
,
CelluleDemineur
**
matriceMines
){
return
(
matriceMines
[
line
][
col
]
->
hasMine
==
true
);
}
void
afficherGrilleConsole
(
int
nbLigneMatrice
,
int
nbColonneMatrice
,
CelluleDemineur
**
matriceMines
){
for
(
int
i
=
0
;
i
<
nbLigneMatrice
;
i
++
){
for
(
int
j
=
0
;
j
<
nbColonneMatrice
;
j
++
){
printf
(
"M%d:N%d - "
,
matriceMines
[
i
][
j
]
->
hasMine
,
matriceMines
[
i
][
j
]
->
nearbyMine
);
}
printf
(
"
\n
"
);
}
}
CelluleDemineur
*
recupererVoisins
(
int
line
,
int
column
,
CelluleDemineur
**
matriceMines
,
int
nbLigneMatrice
,
int
nbColonneMatrice
){
CelluleDemineur
*
tabVoisins
=
calloc
(
6
,
sizeof
(
struct
celluleDemineur
));
for
(
int
i
=
0
;
i
<
6
;
i
++
){
...
...
@@ -80,6 +71,21 @@ void revelerVoisins(int line, int column, CelluleDemineur** matriceMines, int nb
free
(
voisins
);
}
void
revelerCase
(
CelluleDemineur
**
matriceMines
,
int
line
,
int
column
,
int
nbLigneMatrice
,
int
nbColonneMatrice
){
if
(
!
matriceMines
[
line
][
column
]
->
isFlaged
&&
!
matriceMines
[
line
][
column
]
->
isPressed
){
matriceMines
[
line
][
column
]
->
isPressed
=
true
;
if
(
matriceMines
[
line
][
column
]
->
nearbyMine
==
0
){
matriceMines
[
line
][
column
]
->
couleurCase
=
LIGHTGRAY
;
revelerVoisins
(
line
,
column
,
matriceMines
,
nbLigneMatrice
,
nbColonneMatrice
);
}
else
if
(
matriceMines
[
line
][
column
]
->
nearbyMine
<
0
){
matriceMines
[
line
][
column
]
->
couleurCase
=
MAROON
;
}
else
{
matriceMines
[
line
][
column
]
->
couleurCase
=
LIGHTGRAY
;
}
}
}
void
generationMines
(
int
nbMines
,
int
nbLigneMatrice
,
int
nbColonneMatrice
,
CelluleDemineur
**
matriceMines
){
for
(
int
i
=
0
;
i
<
nbMines
;
i
++
){
int
lineRand
=
rand
()
%
nbLigneMatrice
;
...
...
@@ -94,6 +100,8 @@ void generationMines(int nbMines, int nbLigneMatrice, int nbColonneMatrice, Cell
}
void
initGrille
(
int
nbLigneMatrice
,
int
nbColonneMatrice
,
CelluleDemineur
**
matriceMines
){
int
screenHeight
=
GetScreenHeight
(),
screenWidth
=
GetScreenWidth
();
for
(
int
i
=
0
;
i
<
nbLigneMatrice
;
i
++
){
for
(
int
j
=
0
;
j
<
nbColonneMatrice
;
j
++
){
matriceMines
[
i
][
j
]
=
malloc
(
sizeof
(
struct
celluleDemineur
));
...
...
@@ -107,26 +115,11 @@ void initGrille(int nbLigneMatrice, int nbColonneMatrice, CelluleDemineur** matr
matriceMines
[
i
][
j
]
->
couleurCase
=
DARKGRAY
;
if
(
i
%
2
==
0
){
matriceMines
[
i
][
j
]
->
pos
=
(
Vector2
){(
1
.
5
*
j
+
1
.
75
)
*
SIZE_OF_HEX
,
(
1
.
5
*
i
+
1
)
*
SIZE_OF_HEX
};
matriceMines
[
i
][
j
]
->
pos
=
(
Vector2
){(
1
.
5
*
j
+
1
.
75
)
*
SIZE_OF_HEX
+
screenWidth
/
(
nbColonneMatrice
),
(
1
.
5
*
i
+
1
)
*
SIZE_OF_HEX
+
screenHeight
/
nbLigneMatrice
};
}
else
{
matriceMines
[
i
][
j
]
->
pos
=
(
Vector2
){(
1
.
5
*
j
+
1
)
*
SIZE_OF_HEX
,
(
1
.
5
*
i
+
1
)
*
SIZE_OF_HEX
};
}
matriceMines
[
i
][
j
]
->
pos
=
(
Vector2
){(
1
.
5
*
j
+
1
)
*
SIZE_OF_HEX
+
screenWidth
/
(
nbColonneMatrice
),
(
1
.
5
*
i
+
1
)
*
SIZE_OF_HEX
+
screenHeight
/
nbLigneMatrice
};
}
}
}
void
revelerCase
(
CelluleDemineur
**
matriceMines
,
int
line
,
int
column
,
int
nbLigneMatrice
,
int
nbColonneMatrice
){
if
(
!
matriceMines
[
line
][
column
]
->
isFlaged
&&
!
matriceMines
[
line
][
column
]
->
isPressed
){
matriceMines
[
line
][
column
]
->
isPressed
=
true
;
if
(
matriceMines
[
line
][
column
]
->
nearbyMine
==
0
){
matriceMines
[
line
][
column
]
->
couleurCase
=
LIGHTGRAY
;
revelerVoisins
(
line
,
column
,
matriceMines
,
nbLigneMatrice
,
nbColonneMatrice
);
}
else
if
(
matriceMines
[
line
][
column
]
->
nearbyMine
<
0
){
matriceMines
[
line
][
column
]
->
couleurCase
=
MAROON
;
}
else
{
matriceMines
[
line
][
column
]
->
couleurCase
=
LIGHTGRAY
;
}
}
}
...
...
@@ -138,16 +131,18 @@ int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const
int
screenWidth
=
8
00
;
const
int
screenHeight
=
6
00
;
const
int
screenWidth
=
16
00
;
const
int
screenHeight
=
9
00
;
srand
(
time
(
NULL
));
InitWindow
(
screenWidth
,
screenHeight
,
"HexaSweeper"
);
//CREER MATRICE DES MINES
int
nbLigneMatrice
=
1
6
,
nbColonneMatrice
=
21
,
nbMines
=
60
;
int
nbLigneMatrice
=
1
0
,
nbColonneMatrice
=
10
,
nbMines
=
1
;
CelluleDemineur
**
matriceMines
=
malloc
(
nbLigneMatrice
*
sizeof
(
CelluleDemineur
*
));
for
(
int
i
=
0
;
i
<
nb
Colon
neMatrice
;
i
++
)
matriceMines
[
i
]
=
malloc
(
nbColonneMatrice
*
sizeof
(
CelluleDemineur
));
for
(
int
i
=
0
;
i
<
nb
Lig
neMatrice
;
i
++
)
matriceMines
[
i
]
=
calloc
(
nbLigneMatrice
*
nbColonneMatrice
,
sizeof
(
CelluleDemineur
));
initGrille
(
nbLigneMatrice
,
nbColonneMatrice
,
matriceMines
);
...
...
@@ -155,10 +150,7 @@ int main(void)
generationMines
(
nbMines
,
nbLigneMatrice
,
nbColonneMatrice
,
matriceMines
);
int
remainingMines
=
nbMines
,
curCaseX
=
0
,
curCaseY
=
0
;
InitWindow
(
screenWidth
,
screenHeight
,
"HexaSweeper"
);
bool
lose
=
false
,
win
=
false
;
SetTargetFPS
(
60
);
// Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
...
...
@@ -174,7 +166,7 @@ int main(void)
if
(
IsMouseButtonPressed
(
MOUSE_RIGHT_BUTTON
)){
if
(
!
matriceMines
[
curCaseX
][
curCaseY
]
->
isPressed
){
matriceMines
[
curCaseX
][
curCaseY
]
->
isFlaged
=
!
matriceMines
[
0
][
0
]
->
isFlaged
;
matriceMines
[
curCaseX
][
curCaseY
]
->
isFlaged
=
!
matriceMines
[
curCaseX
][
curCaseY
]
->
isFlaged
;
if
(
matriceMines
[
curCaseX
][
curCaseY
]
->
isFlaged
){
matriceMines
[
curCaseX
][
curCaseY
]
->
couleurCase
=
GREEN
;
remainingMines
--
;
...
...
@@ -205,6 +197,7 @@ int main(void)
}
}
// Draw
//----------------------------------------------------------------------------------
BeginDrawing
();
...
...
@@ -221,6 +214,8 @@ int main(void)
}
}
if
(
lose
)
DrawText
(
"GAME OVER"
,
0
,
0
,
25
,
BLACK
);
EndDrawing
();
//----------------------------------------------------------------------------------
}
...
...
@@ -228,6 +223,10 @@ int main(void)
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow
();
// Close window and OpenGL context
for
(
int
i
=
0
;
i
<
nbLigneMatrice
;
i
++
)
free
(
matriceMines
[
i
]);
free
(
matriceMines
);
//--------------------------------------------------------------------------------------
return
0
;
...
...
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