Commit 397fac32 authored by Benjamin LEROUX's avatar Benjamin LEROUX

bottomBar commit

parent abc387b8
Pipeline #1054 canceled with stages
import 'package:flutter/material.dart'; import 'package:flutter/material.dart';
void main() { void main() => runApp(MyApp());
runApp(MyApp());
}
/// This is the main application widget.
class MyApp extends StatelessWidget { class MyApp extends StatelessWidget {
// This widget is the root of your application. static const String _title = 'Flutter Code Sample';
@override @override
Widget build(BuildContext context) { Widget build(BuildContext context) {
return MaterialApp( return MaterialApp(
title: 'Flutter Demo', title: _title,
theme: ThemeData( home: MyStatefulWidget(),
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
// This makes the visual density adapt to the platform that you run
// the app on. For desktop platforms, the controls will be smaller and
// closer together (more dense) than on mobile platforms.
visualDensity: VisualDensity.adaptivePlatformDensity,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
); );
} }
} }
class MyHomePage extends StatefulWidget { /// This is the stateful widget that the main application instantiates.
MyHomePage({Key key, this.title}) : super(key: key); class MyStatefulWidget extends StatefulWidget {
MyStatefulWidget({Key key}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override @override
_MyHomePageState createState() => _MyHomePageState(); _MyStatefulWidgetState createState() => _MyStatefulWidgetState();
} }
class _MyHomePageState extends State<MyHomePage> { /// This is the private State class that goes with MyStatefulWidget.
int _counter = 0; class _MyStatefulWidgetState extends State<MyStatefulWidget> {
int _selectedIndex = 0;
static const TextStyle optionStyle =
TextStyle(fontSize: 30, fontWeight: FontWeight.bold);
static const List<Widget> _widgetOptions = <Widget>[
Text(
'Accueil',
style: optionStyle,
),
Text(
'Mes jeux vidéos',
style: optionStyle,
),
Text(
'Mes mangas',
style: optionStyle,
),
Text(
'Oeuvres favorites',
style: optionStyle,
),
Text(
'Informations',
style: optionStyle,
),
];
void _incrementCounter() { void _onItemTapped(int index) {
setState(() { setState(() {
// This call to setState tells the Flutter framework that something has _selectedIndex = index;
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
}); });
} }
@override @override
Widget build(BuildContext context) { Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold( return Scaffold(
appBar: AppBar( appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by title: const Text('Gestion de Médias'),
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
), ),
body: Center( body: Center(
// Center is a layout widget. It takes a single child and positions it child: _widgetOptions.elementAt(_selectedIndex),
// in the middle of the parent.
child: Column(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in Android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
), ),
Text( bottomNavigationBar: BottomNavigationBar(
'$_counter', type: BottomNavigationBarType.fixed,
style: Theme.of(context).textTheme.headline4, items: const <BottomNavigationBarItem>[
BottomNavigationBarItem(
icon: Icon(Icons.home),
label: 'Accueil',
), ),
], BottomNavigationBarItem(
icon: Icon(Icons.videogame_asset),
label: 'Jeu Vidéo',
),
BottomNavigationBarItem(
icon: Icon(Icons.menu_book),
label: 'Manga',
),
BottomNavigationBarItem(
icon: Icon(Icons.favorite),
label: 'Aimés',
), ),
BottomNavigationBarItem(
icon: Icon(Icons.not_listed_location),
label: 'Infos',
),
],
currentIndex: _selectedIndex,
selectedItemColor: Colors.amber[800],
onTap: _onItemTapped,
), ),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
); );
} }
} }
\ No newline at end of file
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