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Benjamin LEROUX
mediateque
Commits
397fac32
Commit
397fac32
authored
Feb 01, 2021
by
Benjamin LEROUX
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#1054
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lib/main.dart
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397fac32
import
'package:flutter/material.dart'
;
void
main
(
)
{
runApp
(
MyApp
());
}
void
main
(
)
=>
runApp
(
MyApp
());
/// This is the main application widget.
class
MyApp
extends
StatelessWidget
{
// This widget is the root of your application.
static
const
String
_title
=
'Flutter Code Sample'
;
@override
Widget
build
(
BuildContext
context
)
{
return
MaterialApp
(
title:
'Flutter Demo'
,
theme:
ThemeData
(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch:
Colors
.
blue
,
// This makes the visual density adapt to the platform that you run
// the app on. For desktop platforms, the controls will be smaller and
// closer together (more dense) than on mobile platforms.
visualDensity:
VisualDensity
.
adaptivePlatformDensity
,
),
home:
MyHomePage
(
title:
'Flutter Demo Home Page'
),
title:
_title
,
home:
MyStatefulWidget
(),
);
}
}
class
MyHomePage
extends
StatefulWidget
{
MyHomePage
({
Key
key
,
this
.
title
})
:
super
(
key:
key
);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final
String
title
;
/// This is the stateful widget that the main application instantiates.
class
MyStatefulWidget
extends
StatefulWidget
{
MyStatefulWidget
({
Key
key
})
:
super
(
key:
key
);
@override
_My
HomePageState
createState
()
=>
_MyHomePage
State
();
_My
StatefulWidgetState
createState
()
=>
_MyStatefulWidget
State
();
}
class
_MyHomePageState
extends
State
<
MyHomePage
>
{
int
_counter
=
0
;
/// This is the private State class that goes with MyStatefulWidget.
class
_MyStatefulWidgetState
extends
State
<
MyStatefulWidget
>
{
int
_selectedIndex
=
0
;
static
const
TextStyle
optionStyle
=
TextStyle
(
fontSize:
30
,
fontWeight:
FontWeight
.
bold
);
static
const
List
<
Widget
>
_widgetOptions
=
<
Widget
>[
Text
(
'Accueil'
,
style:
optionStyle
,
),
Text
(
'Mes jeux vidéos'
,
style:
optionStyle
,
),
Text
(
'Mes mangas'
,
style:
optionStyle
,
),
Text
(
'Oeuvres favorites'
,
style:
optionStyle
,
),
Text
(
'Informations'
,
style:
optionStyle
,
),
];
void
_
incrementCounter
(
)
{
void
_
onItemTapped
(
int
index
)
{
setState
(()
{
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter
++;
_selectedIndex
=
index
;
});
}
@override
Widget
build
(
BuildContext
context
)
{
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return
Scaffold
(
appBar:
AppBar
(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title:
Text
(
widget
.
title
),
title:
const
Text
(
'Gestion de Médias'
),
),
body:
Center
(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child:
Column
(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in Android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment:
MainAxisAlignment
.
center
,
children:
<
Widget
>[
Text
(
'You have pushed the button this many times:'
,
child:
_widgetOptions
.
elementAt
(
_selectedIndex
),
),
Text
(
'
$_counter
'
,
style:
Theme
.
of
(
context
).
textTheme
.
headline4
,
bottomNavigationBar:
BottomNavigationBar
(
type:
BottomNavigationBarType
.
fixed
,
items:
const
<
BottomNavigationBarItem
>[
BottomNavigationBarItem
(
icon:
Icon
(
Icons
.
home
),
label:
'Accueil'
,
),
],
BottomNavigationBarItem
(
icon:
Icon
(
Icons
.
videogame_asset
),
label:
'Jeu Vidéo'
,
),
BottomNavigationBarItem
(
icon:
Icon
(
Icons
.
menu_book
),
label:
'Manga'
,
),
BottomNavigationBarItem
(
icon:
Icon
(
Icons
.
favorite
),
label:
'Aimés'
,
),
BottomNavigationBarItem
(
icon:
Icon
(
Icons
.
not_listed_location
),
label:
'Infos'
,
),
],
currentIndex:
_selectedIndex
,
selectedItemColor:
Colors
.
amber
[
800
],
onTap:
_onItemTapped
,
),
floatingActionButton:
FloatingActionButton
(
onPressed:
_incrementCounter
,
tooltip:
'Increment'
,
child:
Icon
(
Icons
.
add
),
),
// This trailing comma makes auto-formatting nicer for build methods.
);
}
}
\ No newline at end of file
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