Commit f9f50a5c authored by Zohten's avatar Zohten

WIP tiles

parent 765be7d9
const TILE_NAMES = {
"0": "bamboo 1",
"1": "bamboo 2",
"2": "bamboo 3",
"3": "bamboo 4",
"4": "bamboo 5",
"5": "bamboo 6",
"6": "bamboo 7",
"7": "bamboo 8",
"8": "bamboo 9",
"9": "characters 1",
"10": "characters 2",
"11": "characters 3",
"12": "characters 4",
"13": "characters 5",
"14": "characters 6",
"15": "characters 7",
"16": "characters 8",
"17": "characters 9",
"18": "dots 1",
"19": "dots 2",
"20": "dots 3",
"21": "dots 4",
"22": "dots 5",
"23": "dots 6",
"24": "dots 7",
"25": "dots 8",
"26": "dots 9",
"27": "east",
"28": "south",
"29": "west",
"30": "north",
"31": "green dragon",
"32": "red dragon",
"33": "white dragon"
};
const TILE_CODES = {
"0": "b1",
"1": "b2",
"2": "b3",
"3": "b4",
"4": "b5",
"5": "b6",
"6": "b7",
"7": "b8",
"8": "b9",
"9": "c1",
"10": "c2",
"11": "c3",
"12": "c4",
"13": "c5",
"14": "c6",
"15": "c7",
"16": "c8",
"17": "c9",
"18": "d1",
"19": "d2",
"20": "d3",
"21": "d4",
"22": "d5",
"23": "d6",
"24": "d7",
"25": "d8",
"26": "d9",
"27": "E",
"28": "S",
"29": "W",
"30": "N",
"31": "F",
"32": "C",
"33": "P"
};
const TILE_GLYPHS = {
"0": "Sou1.svg",
"1": "Sou2.svg",
"2": "Sou3.svg",
"3": "Sou4.svg",
"4": "Sou5.svg",
"5": "Sou6.svg",
"6": "Sou7.svg",
"7": "Sou8.svg",
"8": "Sou9.svg",
"9": "Man1.svg",
"10": "Man2.svg",
"11": "Man3.svg",
"12": "Man4.svg",
"13": "Man5.svg",
"14": "Man6.svg",
"15": "Man7.svg",
"16": "Man8.svg",
"17": "Man9.svg",
"18": "Pin1.svg",
"19": "Pin2.svg",
"20": "Pin3.svg",
"21": "Pin4.svg",
"22": "Pin5.svg",
"23": "Pin6.svg",
"24": "Pin7.svg",
"25": "Pin8.svg",
"26": "Pin9.svg",
"27": "",
"28": "",
"29": "",
"30": "",
"31": "",
"32": "",
"33": "",
};
const SUIT_NAMES = {
"0": "bamboo",
"1": "characters",
"2": "dots",
"3": "winds",
"4": "dragons"
};
if (typeof module !== "undefined" && module.exports) {
module.exports = {
TILE_NAMES,
TILE_CODES,
TILE_GLYPHS,
SUIT_NAMES
};
}
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment